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Talk:Pin List D

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Contents

[edit] Suggestions from GipFace

That chart is too unwieldy compared to my PDF and doesn't even list efficiency itself. Why don't you trim the fat?

Pin ###: Remove "pin" (everyone knows they are pins) Class: R for reaper, N for angel, - for no class Boot/reboot: Remove "s" (everyone knows it's in seconds) LimitTime: Rename to "Limit" LimitUses: Rename to "Uses" for title, remove "uses" for pins Element: Rename to "Type", use plus/minus/N (+ - N) for type Offense200: Rename to "ATK200". Why even show decimals at all?

Now the chart gets reduced in width by a good amount. My other complaint is that you list in-game descriptions of pins. As you have probably realized, the in-game descriptions stink. It doesn't tell you that Sweet Tether Talk can hit an enemy up to 12x per use, or that Lightning Rook has multiple shots per use over Electric Warning. That kind of information would be more useful.

Putting up damage efficiency was a good start, but these charts really have to be more than a simple copy-paste in order for them to be of any use. Every pin should be tested in order to expose their nuances.


[edit] Progress

Done:

  • adding the efficiency numbers
  • remove s in Boot/Reboot (only in SMW data; templates still show s)
  • LimitTime renamed Limit
  • LimitUses renamed Uses & "uses" removed (only in SMW data; templates still show uses)
  • Element renamed to Elm and uses Pos/Neg/Abi/Neu (but goddamn SMW will have problem with +; special symbol...)
  • Offence200 renamed to ATK200, and rounded to integer

To be done:

  • Add combat details description to the pins
  • Work on formatting; still looks horrible because of limitations of the tool we use (SMW); see below


There are two ways to create this list (Pin List D):

So far we're using SMW without templates. But this approach is not flexible, can't change header (to make it more compact, etc.

Templates without SMW require a little more hard-coding, and take longer to modify, etc. But they would allow much nicer-looking list.

SMW with templates might be the best approach, but I couldn't figure out how to make that work.

If anyone wants to try out different formats, go ahead.


[edit] Combat detail field

We need a second description field in each Pin 001, etc. page. Call it something like "Damage comments" or "Combat details" or anything like that. Will need to fill that data in over time..

[edit] Corrections

Rhyme has no type, and neither do the element pins. I suggest using X.

Will you hotlink abilities? GipFace 23:45, 18 May 2008 (UTC)

Hotlink abilities: done. It's gonna take about half hour before all the lists and pages are fully updated. Mmoroz 08:46, 19 May 2008 (UTC)
Do you mean that these 5 pins don't carry the "Neutral" element designation? Then I guess someone marked them incorrectly. We actually already have the "---" designation for "no element", just so far no one marked damage-dealing pins as such. I just added the "no element" designation to Rhyme and element pins. Oh, and should we rename "---" to the single letter "X"?
The list below shows all the pins currently marked as "no element"; is any pins missing?

Whoa there. Rhyme and the element pins are the only battle pins with no class. All other pins with psychs are incorrect. GipFace 12:38, 19 May 2008 (UTC)

Id Name Spec Power Psych Action Elm
Pin 010 010 Blown Kiss Recovery 70% Subconscious A ---
Pin 036 036 Blink Step Invisibility D ---
Pin 037 037 First Gear Teleport T ---
Pin 038 038 Top Gear Teleport T ---
Pin 053 053 Guardian Angel Subconscious A ---
Pin 054 054 Archangel Recovery 70% Subconscious A ---
Pin 076 076 Teleport Warning Invisibility D ---
Pin 101 101 Konohana Recovery 50% Cure Drink B ---
Pin 102 102 Konohana Sakuya Recovery 30% Healing B ---
Pin 118 118 Octo Squeeze Sweeper P ---
Pin 119 119 Snail Squeeze Sweeper P ---
Pin 120 120 Vacu Squeeze Sweeper P ---
Pin 121 121 Gimme Dat Sheep Black Hole C ---
Pin 122 122 Gimme Dat Elephant Black Hole C ---
Pin 123 123 Gimme Dat Hippo Black Hole C ---
Pin 125 125 Splish Splash Barrier Aqua Barrier P ---
Pin 127 127 Whirlygig Juggle Teleport T ---
Pin 128 128 Healing Bunny Recovery 50% Cure Drink B ---
Pin 129 129 Healing Flamingo Recovery 30% Cure Drink B ---
Pin 130 130 Healing Whale Recovery 70% Cure Drink B ---
Pin 131 131 Croc Leisure Recovery 30% Healing B ---
Pin 132 132 Monkey Leisure Recovery 30% Healing B ---
Pin 133 133 Bear Leisure Recovery 30% Healing B ---
Pin 134 134 Squirrel Leisure Recovery 10% Healing B ---
Pin 136 136 Handsfree Healing Subconscious A ---
Pin 147 147 Peace Full Recovery 50% Cure Drink B ---
Pin 148 148 Thanx Recovery 30% Healing B ---
Pin 176 176 Leopard Recovery 50% Cure Drink B ---
Pin 177 177 Lolita Skull Recovery 30% Healing B ---
Pin 227 227 Visionary Blend Recovery 100% Subconscious A ---
Pin 246 246 1 Yen --- ---
Pin 247 247 5 Yen --- ---
Pin 248 248 10 Yen --- ---
Pin 249 249 50 Yen --- ---
Pin 250 250 100 Yen --- ---
Pin 251 251 500 Yen --- ---
Pin 252 252 1000 Yen --- ---
Pin 253 253 5000 Yen --- ---
Pin 254 254 10000 Yen --- ---
Pin 255 255 Scarletite --- ---
Pin 256 256 Rare Metal --- ---
Pin 257 257 Tektite --- ---
Pin 258 258 Adamantite --- ---
Pin 259 259 Orichalcum --- ---
Pin 260 260 Shadow Matter --- ---
Pin 261 261 Dark Matter --- ---
Pin 268 268 Cure Drink Recovery 50% Cure Drink B ---
Pin 273 273 I Live for Food Recovery 30% Cure Drink B ---
Pin 274 274 Walk on, Walk off Invisibility D ---
Pin 275 275 Me Time is Free Time Sweeper P ---
Pin 283 283 Shark Black Hole C ---
Pin 284 284 Leo Teleport T ---