Printable Pin Evolution Guides Edit

Hi, I just started twewy a week ago, and I really appreciated this site, so I decided to make a few printable guides for offline quick reference. I play twewy usually on long car rides, so having a guide offline is realyl helpful. This is a rough draft, but usable, of only Natural Puppy and Jupiter of the Monkey (my favorite two brands!). Please write on my userpage what you think of it, and how I can release this to the public. Thanks --TangerineX 04:25, June 28, 2010 (UTC)

Pin Evolution Table Edit

I went ahead and made the page - Pin Evolution Table. If anyone wants to link that into the main wiki, feel free. I just left the header generally the same as this page's. --WarlockSoL 14:17, 23 May 2008 (UTC)

New charts Edit

Okay, let's try this. This is working from the ground up and hopefully a little bit easier to understand. I admit that I don't like it as much as the experimental ones that these replaced, and it's harder to line everything up right with this template, but since when is this about me?

Questions? Comments? Verbal abuse?

I'll leave this for a couple days for criticism before I knock myself out on the rest of the brands. Tessara 03:43, 31 May 2008 (UTC)

Well imho both are perfectly fine, though I must admit by the sounds of it my eyesight is somewhat better than average, probably Tessara's also. This new appearance is perfect though, since it keeps the organization of the old system, while being alot easier to read for those struggling to focus on the smaller numbers. Nimphious 10:35, 31 May 2008 (UTC)
That. Is. Awesome. Fantastic improvement, thanks for the time you've spent on it so far! 23:51, 31 May 2008 (UTC)
The "BPP" is blending in with the arrow it sits on top of, maybe you should make the lettering a different color (maybe the letters are a brighter color of the arrow they sit on?) If you fix that, it would be perfect. NightKev 05:56, 1 June 2008 (UTC)
Very beautiful. I agree that a different shade for the PP type lettering would be nice, but in all honesty I don't know if it's necessary. This is somewhat easier to understand as well, although I don't think Natural Puppy can ever be made fully intuitive. Thank you for spending your time on this piece of awesomeness. Wii Owner 3.14 01:33, 8 June 2008 (UTC)
Nice! I like this a lot, this chart owns! Make the rest! Skulls 17:51, 8 June 2008 (UTC)
Way better then the actual one easier to read a big plus on that :) Mr Kzimir 02:09, 12 June 2008 (UTC)

All right. New charts uploaded for every brand. I forgot about the little bit on the Home page; will concoct a suitable image as soon as possible. Tessara 16:25, 13 June 2008 (UTC)

All right, thats pretty awesome! One thing I dont quite get, however: WHY is the PLAYER PIN on the Gatito graphs?! Skulls 20:42, 13 June 2008 (UTC)
Because [1] it's a pin, [2] I found the graphic for it, [3] it was made by CAT like everything under the Gatito brand, [4] there was space for it in both charts. Tessara 21:34, 13 June 2008 (UTC)

I figure if I'm doing stuff for the Japanese game, I might as well call them what they are in the Japanese game. So, Pins/Shutdown PP/Battle PP/Mingle PP have been replaced with Badges/SDBP/BBP/Access BP in the final chart. Tessara 22:38, 15 June 2008 (UTC)

I have to say it would be nice if the Gatito chart somehow showed pins of a set... maybe had them all in the same row/column and had some kind of transparent rounded rectangle around them? Maybe I'll make a mockup after camp. Lewa Arkhan(Talk) 10:36, 19 June 2008 (UTC)

I'm kind of ambivalent about that. After all, this is more of an evolution chart and the only Gatito set that does any sort of evolving whatsoever is the Approaching Eden set, which is grouped together for the sake of arrows not going all over the place.
On the other hand, it would make the Gatito chart slightly easier to read for those people who don't want to bother with the symmetry...


I'll see how everyone else likes this one before swapping things out. Tessara 21:08, 20 June 2008 (UTC)
While I agree it's an unnecessary change, it does no harm and adds a bit of functionality. I like it. Lewa Arkhan(Talk) 00:25, 21 June 2008 (UTC)

I noted there was a mistake in Jupiter or the Monkey. Enju Pin has black numbers, though you can get it from a Shark Noise (can't remember which one now). And that's something I can't change, so I'd like someone to fix it. Thanks. The Grim Heaper

Also, the Dragon Couture pin Black Sky, White Bolt has black numbers when it can be obtained in battle and as such should have white numbers. If someone could change that, that would be useful! Thank you! -Dichtonomy

I didn't use the old charts, but I think the new charts are fantastic - much better than the old ones, because the different colors make it immediate to see how a pin evolves. Thank you! Miryafa (talk) 19:35, August 26, 2017 (UTC)

Evolution gone wrong? Edit

I filled up a link spider (Pin 171) with battle PP but yet it never evolved like the chart said it should. Is there any reason why or is the chart wrong?

Couldn't tell you why, but Link Spider evolved via BPP all four times I've done it. (Network Spider's a C class pin with a psych I like.) Tessara 19:45, 28 May 2008 (UTC)
Did you use any other types of PP as well? Even a small amount of SDPP or MPP is enough to screw up an evolution that requires BPP. --WarlockSoL 16:28, 29 May 2008 (UTC)

For me, Guardian Angel (Pavo #53) evolves to Archangel with BPP, not SDPP. Could the same "small amount of..." effect be going on here? -- 10:34, 30 May 2008 (UTC)

Yeah, the multiplier for SDPP and MPP has messed with me before as well SCM 03:54, 31 May 2008 (UTC)
With BPP, I tend to do 100% pure BPP to avoid screw-ups. With SDPP and MPP, I'll start a blank pin, and leave it in my "Shutdown" deck or "Mingle" deck until the bar lines up with the first S in CLASS right underneath it. Then I'll either leave it there if I don't like the psych or switch it over to my Battle deck if I do like the psych. So far I haven't had any problems. Tessara 01:25, 1 June 2008 (UTC)
That might be over doing it a little though. The 10% mark is at the start of the C in CLASS, so getting it over the C should already give you enough. (And over 10% SDPP/MPP is the minimum needed by those evolving on their final level.)
But yeah, better wasting time getting too much SDPP/MPP, than wasting time getting too little!
Silktail 13:50, 1 June 2008 (UTC)

I had problems with some evolutions as well. For example, my first two attempts at evolving Hot Gaze (Pin 109) ended up mastering the pin despite using Battle PP only. I think some pins may have random evolutions, or there could be some kind of bug related to evolutions, I guess. Wouldn't surprise me if beta testing didn't catch everything in that regard. 22:10, 1 September 2008 (UTC)

I don't know what to say about this, since I have never seen this problem. (The only times BPP evolutions failed me, was the results of accidentally saving with the pin in my deck.) What we need is a repeatable scenario to spot what causes it. Otherwise I can only suggest turning off the game, then going back to check that the pin only has a Blue bar and evolution still fails. Silktail 01:15, 2 September 2008 (UTC)

Umm... pin 1 needs bpp to evolve into pin 3 not sdpp

Pin 1 doesn't evolve into Pin 3 at all. Pin 1 does evolve into Pin 2 using SDPP--was that what you meant? Keep in mind that you don't need full SDPP to evolve a pin, so you can still have some BPP and have it evolve. I think 10% is all you need, but I'm not sure. Loony bat 00:45, 18 October 2008 (UTC)

Another evolution gone wrong: I was evolving Pin 085 "Enju" using SDPP and it didn't evolve. Then I checked GameFAQs (I was too annoyed to just evolve it myself using the other kinds of PP) and there's a guy that pointed out that Enju evolves with MPP. It's a recent FAQ. Someone correct that please? -- 18:22, 8 December 2008 (UTC)

I can't find that recent FAQ anywhere myself, but in any case it is in error. Enju definitely evolves with SDPP dominance. So it is more likely that it didn't have enough SDPP in time for the evolution level. I.e. It requires over 51 SDPP before reaching level 4 (if the rest is BPP). Although there are also occasional problems with gaining enough PP for multiple level-ups. Silktail 00:05, 9 December 2008 (UTC)
Nevermind that, I just evolved it. I'm so used to evolving pins in later levels that I forgot that some pins evolve earlier. Lol my bad. -- 17:19, 10 December 2008 (UTC)

Pin mastery Edit

Could someone enligthen me on which pins are considered for the Pin mastery percentage in the save file? I mean... Pins that may evolve... are those needed for the pin mastery? Do I need to max their level, and get them to the mastered tab, without them evolving (leveling a pin which requires bpp with spp) so it counts for the percentage? I hope I'm being understood. Please clear me on that.

You need a mastered version of EVERY SINGLE ONE of them, including Yen pins, to get 100%. Very annoying, seeing as Gaito pins usually have a drop rate of 0.13%. SCM 02:58, 14 June 2008 (UTC)
I just checked and apparentely one can't sell mastered pins from the mastered tab, otherwise the percentage goes down. The game doesn't keep count.. We need to have them in the mastered tab, otherwise the game doesn't "know" if we actually have them mastered or not. Basically: if you trade all your 10000yen pins for the money, you'll get minus 1 in the mastered pin percentage. Pretty idiotic if you ask me. Of course you can get 1 really easily, but it's still idiotic. Where's a Pindex when we need them...
What you do with the money pins is if you have say 10 10,000 yen pins and you want money from them. Sell UP TO 9 of them, leaving 1 behind for pin mastery. IF YOU CAN, do the same for the gem pins. I know that can be a pain for Scarletite and Dark Matter, but you dont really have to. Also, speaking of Dark Matter, I have a great way of 'farming' Dark Matter pins. However, It's really long, and not truely relevant to this, so I'll post it on my talk page or something. Skulls 18:35, 14 June 2008 (UTC)

Dominant PP question Edit

I was levelling my Shiro pin with BPP to get it to evolve into Pin 097. I thought pins evolved when they reached their final level and if you'd used the right amount of MPP/SDPP/BPP. But my Shiro evolved at level 15! It had only BPP... maybe a tiny bit of something else but definately not enough to make a difference. Is this something weird, or have I misunderstood how pins evolve? Lewa Arkhan(Talk) 08:58, 15 June 2008 (UTC)

Not every pin evolves at its final level. Some of them evolve before that, but I dunno if anyone's made a complete list of when each pin evolves yet.
If you've been planning for a specific kind of PP though, it shouldn't change contrary to your desired outcome. Tessara 15:47, 15 June 2008 (UTC)
Mmmkay, thanks. Maybe we should add a property for when they evolve? I know it won't really be documented for a while, but hey... Lewa Arkhan(Talk) 21:25, 15 June 2008 (UTC)
That would be usefull. I'm collecting and mastering every pin, and have been using just Shutdown PP (by setting the clock fowards) Theopenandclosedbook 12:12, 19 June 2008 (UTC)
Meh. That's zetta stupid. To get this desired solution, you factoring hectopascals only need... PI!!! But seriously, if that's really true than Shiro might not be such a pain to evolve after all... Aside from that, is there a list of pins that do not evolve at their final level on this wiki?LordOverJustAboutEverything 15:48, 19 August 2008 (UTC)

Imagemap Proposal - Adding Pin Links Over The Chart Graphics Edit

Would anyone object to me putting up imagemaps for these pins? Only downside I see is that it's not automate-able and would make the Evolution template useless, but it's not a big deal, especially since the game's data is never going to change. Example:

Wonder MagnumLil' Terror BazookaNatural PuppyCasual PendulumNatural MagnumHounder MagnumOne Love MagnumSweet Talk TetherLove Me TetherHappy BeamBear Hug MagnumSparkle BeamPlaymate BeamPamper Me TetherBeauty LauncherAngel MagnumCutie BeamLovely BeamSexy BeamPop PendulumInnocence BeamSuperfine BeamPurity LauncherNatural PuppyNatural Puppy.graph

--Rahga 00:21, 1 September 2008 (UTC)

That's a very nice idea. It would make checking information on various pins a cinch. No objections here! 22:12, 1 September 2008 (UTC)

While it's not likely that the game's code will change, you can't rule it out entirely. The cart format used by the GBA and Nintendo DS do allow for updating of the game code. I only know of three games that have ever taken advantage of this (Pokémon Ruby, Sapphire, and Emerald; there was a bug in the game clock that would eventually cause timed events to stop), but the potential remains. SailorLeo 03:48, 8 September 2008 (UTC)

Complete ChartEdit

I've used the charts in the article to piece together one that has all fourteen incorporated into it (though not the JP version Gatito/Yen one). I've uploaded it, so you can click here to have a look at it if you're interested.

Edit: Just out of interest, why is the 000 on the Player Pin white? I thought that the white numbers on the charts meant that they could be bought in shops? Sorceror Nobody 15:22, 11 January 2009 (UTC)

Not according to the note above the chart. E.g: "A white pin number usually signifies a pin which cannot be evolved from another pin." Although perhaps it shouldn't be either colour since it isn't really obtainable. Silktail 01:16, 13 January 2009 (UTC)
If anyone cares (I mean, my last one hardly generated much response :P), I've done a more concise chart. It now includes only pins that evolve (or are evolutions): Compact Pin Evolution Chart. Sorceror Nobody 16:17, 15 February 2009 (UTC)
I've added a link in the article to the second one. ;) ShihiZu 10:18, August 24, 2010 (UTC)

An error in Dragon Couture Edit

Anonymous here. There seems to be an error in links on Dragon Couture, One Stroke, Vast Wealth is a link to a JoM pin instead of the real one. So, someone should fix that.

There were actually 3 pins messed up. All linked to J of the M, like someone was copypasta-ing other templates and forgot to change a column. The old link positions also match that hypothesis. They're fixed now, though.

Shwart!! 05:43, 30 March 2009 (UTC)

Different ways of evolving? Edit

I was looking through your chart for different ways for pins to evolve when I notice that you had listed that Ice Blow evolves using Shutdown PP but my Ice Blow evolved using Mingle PP. Why did it evolve this way?

One, you should sign your messages. Two, try having a look at the info on the proportional values of BPP, SPP and MPP. The charts on this wiki have generally all been questioned, double-checked and confirmed ad nauseum, so it's far more likely that you are misreading the PP distribution on your pin -- Sorceror Nobody 18:22, 24 July 2009 (UTC)

Automated transfer of Problem Report #22773 Edit

The following message was left by Anonymous via PR #22773 on 2009-06-02 10:57:13 UTC

Natural Magnum becomes Hounder Magnum with BPP, not SDPP.

I'm pretty sure its SDPP... ShihiZu 10:16, August 24, 2010 (UTC)

BPP, SDPP, MPP links Edit

Why does the PP arrows link to the PP article, but not to BPP, SDPP or MPP? Change it, right? ShihiZu 21:05, August 21, 2010 (UTC)

Evolution of Pin 106 Edit

Pin 106 doesn't evolve with SDPP it evolves with BPP into pin 111 02:01, October 16, 2010 (UTC)Syao

I'm also pretty sure, that Pin 106 evoles with SDPP. Maybe check it yourself again? --ShihiZu 14:10, October 16, 2010 (UTC)
It evolved with bpp for me too

A bit too barebones to be professional Edit

So far, the list is simple and spartan. I know this isn't required for experienced players, but a PP legend for the abbreviations would be professional. Also, the pin names are missing. There are many people who go by that instead of just numbers. I myself am still only reading the charts using pictures. And while we're at it, what's the difference between adding unbranded pins and branded ones, even if they don't evolve? It's about the same logic. The unbranded list would just be a completion thing. 22:34, March 3, 2011 (UTC)

Chart is down Edit

The pin evolution chart is currently down.

Could someone who knows how to fix it bring the chart back?