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Sync

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[edit] Sync rate

Sync rate is one of the character stats. It is shown in-game in Neku's partner part of the screen, but it is really a shared stat between the two characters in a pact. It affects, and is affected by, both characters.

[edit] What Sync Rate Affects

Sync only affects the amount of time before the puck disappears if not transferred to the other screen.

[edit] What Affects Sync Rate

Sync Rate falls with every reduction, UNLESS Neku and his partner are wearing POPULAR Threads. Sync falls when you run away from battles often. The battery indicator on the top-right helps with this. Every battle that you run away from reduces this by one bar, and every battle you complete (including reductions) increases it by one.

Your partner will forgive you when the meter falls from 3 to 2. From 2 to 1, you'll lose a little Sync(about 5%). From 1 to 0, and every escaped battle after that, your sync rate will drop to ZERO. It is also affected by Food in many ways:

  • always boosted temporarily during digestion of any food
  • boosted after digestion of certain foods. This secondary Sync Rate gain is not affected by Player's likes and dislikes.
  • may be affected by the like/dislike of the food by each character, if a character loves a food it gives 2X sync rate, if they like it, it will give 1.5X, if they dont mind it, it gives whatever is written on the description, and so on if they dislike(0.75) it or hate it(0.5).

The foods that result in secondary increase of the Sync Rate are the following:



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