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Puck

From The World Ends With You

The puck, or light puck, is a combat mechanic that boosts the power of the character holding it. The battle starts without the puck in play. After a puck passing hit, known as a finisher, the puck begins in play at 2.0X and may be increased up to a maximum of 5.0X.

[edit] Analysis

When the puck is in play, it will amplify one finisher by the value shown, then pass to the other character. Under normal conditions, this pass will take 1.6 seconds to complete. Regular hits that do not pass the puck will not be amplified. Depending on the time between obtaining the puck and delivering the finisher, the puck multiplier may be modified:

  • Blazing: +0.5X
  • Quick: +0.2X
  • Average: +0.1X
  • Slow: No bonus
  • Late: -1.0X

If enough time elapses without a pass, the puck will disappear. The duration is increased with a higher sync rate and threads with Hold That Puck. Note that a lower sync rate will decrease the timing windows.

The HP recovery of Cure Drink and Healing psychs are affected by the puck. The HP recovery of Barrier and Subconscious psychs are unaffected.

When fighting Taboo noise, there is a 75% final ATK penalty if the character does not hold the puck.

[edit] Puck Power

Threads with Puck Power increase the starting multiplier of the puck by 0.5X per level. This ability is stackable, and affects both characters.

[edit] Puck Power 1 [I] (+0.5X)

[edit] Puck Power 2 [II] (+1.0X)

[edit] Puck Power 3 [III] (+1.5X)

Threads with Puck Power 2 or Puck Power 3 are considered to be very powerful, and are among the top threads in the game. Lavender Lotus is notable for being the only maingame thread with Puck Power 3. Postgame setups usually aim for Puck Power 2+3. 2.0 + 1.0 + 1.5 starts the puck at 4.5X, then one blazing return makes it 5.0X, the highest possible.

[edit] Faster Puck

Threads with Faster Puck decrease the nominal 1.6 second travel time of the puck between characters. Faster Puck 1 decreases travel time by 15%, while Faster Puck 2 decreases travel time by 25%. This ability is stackable, and affects both characters.

[edit] Faster Puck 1 [I] (-15%)

[edit] Faster Puck 2 [II] (-25%)

Threads with Faster Puck 2 are potent offensive tools, allowing more amplified hits and faster puck multiplier increments. Even though they do not provide significant stat boosts, the ability is powerful enough to merit inclusion in postgame setups.

[edit] Setups

The informal name for a setup that takes advantage of Faster Puck is Slapshot, due to the rapid speed at which the puck is passed. When Puck Power and Faster Puck is combined, the setup is named X/Y, where X is the total Puck Power level and Y is the total Faster Puck level. When using these setups during the maingame, it is advised to continually consume food in order to increase each character's stats to an acceptable level.

[edit] Early 2/6 Slapshot

This maingame setup is used when Lavender Lotus does not have its ability unlocked. All threads are obtainable by week 2, day 3. Puck passing time is instantaneous.

Both Neku and the partner are wearing:

  • Green Warm-ups
  • Purple Sneaks
  • Naraka
  • Any top or headgear

[edit] 6/8 Slapshot

A safer, but ultimately less powerful alternative than LASS + 5/4 Slapshot and Beat's Special. Puck passing time is instantaneous.

Both Neku and the partner are wearing:

  • Citrus Shorts
  • Lavender Lotus
  • Purple Sneaks
    • (Alternative: One of the Purple Sneaks may be removed in favor of a high ATK top or headgear. Puck passing time will be 0.4 seconds.)
  • Accessory of the player's choice

[edit] 5/6 Slapshot: Beat's Special

Beat has combo panels reduced by three, allowing him to finish faster and rack up a monstrous amount of suit cards in a short time. Even though puck passing time is not instant, actual puck passing will be faster than 6/8 Slapshot because Beat will finish very quickly. This is a recommended setup for clearing the maingame.

Neku:

  • Citrus Shorts
  • Lavender Lotus
  • Purple Sneaks
  • D+B Ring

Beat:

[edit] LASS + 5/4 Slapshot

This is arguably the most powerful maingame setup. It combines the deadly force of LASS with the power of Slapshot.

Neku:

Partner:

  • Lavender Lotus
  • Citrus Shorts
  • Purple Sneaks
  • D+B Ring
    • (Weaker alternative: Naraka/Princess Ring)

[edit] 5/4 Postgame

This is a partner postgame setup used for time attacking. It is mainly used when Neku is using Cosmic SOS.

  • Pi-Face's Coat
  • The Dead Slammurai
  • Purple Sneaks
  • Biker Gloves

[edit] 3/6 Postgame

This partner postgame setup sacrifices Puck Power in favor of Faster Puck. It has higher damage potential than 5/4 Postgame, but requires the player to be skilled at blazing returns.

  • Pi-Face's Coat
  • Citrus Shorts
  • Purple Sneaks
  • Biker Gloves

[edit] Recommended Psychs

The best psychs to use are those with high efficiency, as puck passing is best with one really powerful hit to pass on the puck, not numerous weaker hits. Main game, the best puck passing pin psychs are Burst Rounds for positive psychs and Lance Lunge for negative psychs. Grave Marker becomes available week 3 day 4 and is an alternative to Lance Lunge. Vortex Saber is a viable alternative early end game but once you get the Darklit Planets, these become the most powerful setup. Nexus Ray is one way to get good times for bosses late game.

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