- "More powerful than Vespertilio, but cursed with the same weakness. Light it up and strike!"
- — Noise Report
- Dark Immortality: If there are any Happycore Bat perched in the wires in the Top-screen, the stage lighting's power will be drained leaving the Bottom-screen stage in darkness. While shrouded in darkness, Pteropus is invulnerable to attack. Erasing the Happycore Bats perched in a nest of wires will restore power to that lighting set. With one set of lights powered on, Pteropus will be vulnerable. With both sets of lights powered on, Pteropus will fall to the ground paralyzed and take double damage.
- Piercing Wing: Pteropus can attack on the Bottom-screen by slicing the ground with its wings. While the attack is relatively well telegraphed and only deals a moderate amount of damage, it affects a surprising large area of the bottom screen. When both lights are off, this is the only attack Pteropus will use on the Bottom-screen.
- Sonar: Sometimes it will hang on the ceiling and start using a sonar represented by green circles that will approach Neku and stun him.
- Double Shuriken: After 75% of it's HP Gauge has been depleted, Pteropus Canor will start firing two giant shurikens from one side of the room that will cycle forward and then backward similarly to a boomerang.
- Wing Slash: It will quickly slash at Neku to injure him with its long wing. A rare attack that is not usually used. It will also start using it after 75% of it's HP Gauge has been depleted.
- Golden Bat: Once most of its HP is depleted, Pteropus Canor will transform into a Golden Bat, its true from.
- Screen Change: When the Golden Bat form is being used, all abilities will be lost, however it can now change screen extremely quickly.
Strategy EditBeat should attempt to erase all of the Happycore Bats gnawing at the wires on the top screen while Neku should dash around the bottom screen, attempting to avoid Pteropus Canor's attacks. When Beat defeats all of the Happycore Bats on one side of the screen, half of the lights will turn back on; when he defeats them on both sides, the stage's entire lights will be turned on, stunning Pteropus Canor and making it vulnerable to double damage. It should be noted Pteropus Canor can still be attacked when the lights are half on; however, it will still be active and attempt to attack Neku and only receives standard damage. When the stage's lights are on Neku should attack Pteropus Canor; however, more Happycore Bats will come and continue to chew on the top screen's wires and the process must be repeated. When Pteropus Canor has only 25% of its health left, it will start to use its Double Shuriken attack, launching two giant shurikens from one side of the screen to the other. Because these do very large amounts of damage Neku should do his best to avoid them. Once most of its HP is depleted, Pteropus Canor will transform into the Golden Bat, its true form; in this form it cannot attack but can rapidly change screens.
This fight in Solo Remix follows a very similar strategy, however, with only one screen, the player must cycle between partners. Neku starts; he should evade Pteropus Canor's attacks until Beat's Partner Pin has booted. Summon Beat as soon as possible, and he will jump to the catwalks where he will attack the Happycore Bats chewing on the wires. Beat has only a limited time on the catwalks before his Pin Gauge depletes and the screen returns to Neku. Beat auto-targets bats, so drag him from one side of the screen to the other to move him. Depending on Beat's attack power, he might not defeat enough Happycore Bats to turn the lights on for Neku. If this happens, simply dodge with Neku again until Beat's Partner Pin reboots, and repeat the cycle. Ideally, if Beat leaves one chewing Happycore Bat on each side of the screen, he can defeat them both during the next turn, which turns the lights on and stuns Pteropus Canor for Neku. Defeating all the bats on one side will turn the lights on, but not stun Pteropus Canor. Other than this cycle of turns, the battle happens just as in the DS game. Try not to summon Beat while Neku is attacking Pteropus Canor, as this will turn the lights back off, making the battle last longer.
If playing co-op in Final Remix, Beat will jump onto the catwalks upon using a "SK8 Combo" on Pteropus Canor. As partners are treated as their own characters with their own sets of Pins in co-op, there is no need to worry about Beat's Pin Gauge running out in this mode.