Property:Info text
Talk0
1,208pages on
this wiki
this wiki
Pages using the property "Info text"
Showing 25 pages using this property.
(previous 25) (next 25)( | |
|---|---|
| (B) Battle PP + | Collect Battle PP at the Results screen after erasing Noise in combat. You have to fight Noise if you want this type of PP! + |
| (B) Be a Trendsetter + | You can set fashion trends and make your favorite brand more popular in a given area by wearing pins and items of that brand into battle. + |
| (B) Black Cat Atlas, Vol 1 + | Did you know that if you pause during battle, you can drag your pins into a new layout? Press SELECT to reset their positions. + |
| (B) Black Cat Atlas, Vol 10 + | Did you know Reaper Creeper can solve all your problems? All you need is a coin, a sheet of paper, and a few crayons. (Mileage may vary.) + |
| (B) Black Cat Atlas, Vol 2 + | Did you know it's easier to deal damage to Taboo Noise when you're in possession of the light puck? + |
| (B) Black Cat Atlas, Vol 3 + | Did you know return speed affects how the puck powers up? Blazing: +0.5x, Quick: +0.2x, Average: +0.1x, Slow: no bonus, Late: -1x. + |
| (B) Black Cat Atlas, Vol 4 + | Did you know a better sync rate will extend the time the light puck stays in play? Be careful not to run away from multiple battles in a row... + |
| (B) Black Cat Atlas, Vol 5 + | Did you know Neku can pull off better aerial combos by using sub-slots to quickly switch between pin psychs whose touch commands overlap? + |
| (B) Black Cat Atlas, Vol 6 + | Did you know pins in lower-numbered slots respond to touch commands first? If you can't seem to use a psych, reorder your deck. + |
| (B) Black Cat Atlas, Vol 7 + | Did you know eating is a science? If you have a lot of time per day, start by eating food that boosts your Attack or Defense. + |
| (B) Black Cat Atlas, Vol 8 + | Did you know item abilities are less about power and more about customization? Pick an outfit "suitable" for the situation at hand. + |
| (B) Black Cat Atlas, Vol 9 + | Did you know some pins can only be acquired through evolution? If you're gunning for 100%, don't just rely on shops and battles. + |
| (B) Blue Noise Symbols + | Blue Noise symbols floating around the scanning field are also known as boss Noise symbols, and usually contain formidable Noise. + |
| (B) Boot-Reboot + | Some pins need to boot at the start of battle before they can be used. Once a pin's gauge runs out, you'll have to wait for it to reboot. + |
| (B) Bottom-screen Combat + | Use the stylus to fight on the bottom screen. Input the touch commands assigned to the pins in your deck to activate powerful psychs. + |
| (B) CONTROLS / Drag + | To drag, slide the stylus while keeping it in contact with the Touch Screen. Dragging is used to move Neku or activate certain psychs. + |
| (B) CONTROLS / Press + | To press, keep the stylus in contact with a single point on the Touch Screen. Pressing is used to activate certain psychs. + |
| (B) CONTROLS / Slash + | To slash, draw a short, quick line with the stylus on the Touch Screen. Having trouble? Be sure to lift the stylus right after slashing. + |
| (B) CONTROLS / Touch + | To touch, quickly tap the stylus against the Touch Screen. Touching is used to activate certain psychs. + |
| (B) Chained Battles + | Touch additional Noise symbols after the first to enter into a chain battle. Each Noise symbol you touch adds a round of battle. + |
| (B) Charge Slam + | Draw a line and hold the stylus to the screen to charge. Aim carefully, then lift the stylus to perform a powerful Charge Slam. + |
| (B) Dual-screen Combat + | Combat spans both screens! Use the stylus on the bottom screen, and the +Control Pad (or the A B X Y Buttons) on the top screen. + |
| (B) Enemy Encounters + | Touch one of the Noise symbols that float around the field during a scan and Neku and his partner will warp to their combat zones. + |
| (B) Escaping from Battle + | To escape from battle, press START to pause combat, then select "Gotta bounce!" Escaping never fails, but it may tick off your partner. + |
| (B) Follow that Puck! + | In battle, Neku and his partner will pass a green light puck back and forth. Focus on whoever has the puck: it powers up their finishing blow! + |