Property:Comments
From The World Ends With You
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Pages using the property "Comments"
Showing 25 pages using this property.
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| (B) Black Cat Atlas, Vol 10 + | The spell is "Hold L and R at the save screen" backwards. Doing so will show the total play time. |
A | |
| Ashura + | Becomes available at FSG Lvl 4 |
B | |
| Black Bikini + | Becomes available at FSG Lvl 4 |
| Black Jeans + | Becomes available at FSG Lvl 4 |
C | |
| Cat Deck + | Becomes Available at FSG Lvl 5 |
| Coral Necklace + | Becomes available at FSG lvl 4 |
D | |
| D+B Ring + | Becomes available at FSG Lvl 4 |
| Diamond Studs + | Becomes avilable at FSG Lvl 4 |
G | |
| Goth Bondage Coat + | Becomes available at FSG Lvl 5 |
K | |
| King Pendant + | Becomes available at FSG Lvl 4 |
L | |
| Liberty Duke + | This is one of the few threads that can either be bought with Yen or traded for with pins. |
M | |
| Mako Sinnergy + | Neku: "That's good." Joshua: "It'll have to do." Beat: "This is great!" Shiki: "Food's food." |
| My Favorite One-piece + | Becomes available at FSG Lvl 5 |
P | |
| Patchy Biker Jacket + | Becomes available at FSG Lvl 5 |
| Pin 024 + | MPP and BPP have been tested many times by many users. Evolution into Playmate Beam never happened. If you disagree, please do NOT make any changes to the data, and instead discuss your views on the Talk page. Thank you! |
| Pin 078 + | Obtained after meeting objective of wall-guarding reaper in Shibu Dept. Store district |
| Pin 194 + | Tremendously effective against targets that don't recoil, such as the mammoths and some bosses. |
| Pin 207 + | Needs to be in the same deck as Pin 208 (Big Crunch) |
| Pin 208 + | Needs to be in the same deck as Pin 207 (Big Bang) |
| Pin 209 + | Needs to be in the same deck as Pin 210, 211, 212. Press on them to activate. The pin moves while active. |
| Pin 210 + | Needs to be in the same deck as Pin 209, 211, 212. Press on them to activate. The pin moves while active. |
| Pin 211 + | Needs to be in the same deck as Pin 209, 210, 212. Press on them to activate. The pin moves while active. |
| Pin 212 + | Needs to be in the same deck as Pin 209, 210, 211. Press on them to activate. The pin moves while active. |
| Pin 213 + | Damage up when the other Black Planet pins are in the same deck. |
| Pin 214 + | Damage up when the other Black Planet pins are in the same deck. |
