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Piercing Pillar

From The World Ends With You

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Piercing Pillar is a Negative psych. There are two distinct activations of Piercing Pillar. The first, Piercing Pillar S, requires the player to slash up or diagonally up on an empty space or enemy. The second, Piercing Pillar R, requires the player to quickly tap six times on an empty space or enemy. Piercing Pillar S pins are categorized under A class, while Piercing Pillar R pins are categorized under Reaper class. Therefore, it is possible to have both a Piercing Pillar S pin and a Piercing Pillar R pin in the same deck.

[edit] Analysis

This psych is one of the most confusing to players who are not familiar with psych efficiency. Piercing Pillar S pins have low ATK, but because they have 100% efficiency, their damage is as good or better than pins with high pin ATK but low efficiency. Piercing Pillar S is mainly used as a Puck passer, but it is also an effective juggle starter.

[edit] Piercing Pillar S VS. Piercing Pillar R

This is the standard skill test for The World Ends with You players. Many people assume that Piercing Pillar R is superior because their pins have higher pin ATK and more uses. Unfortunately, 50% efficiency, longer activation time, and abysmal reboot times doom Piercing Pillar R to unplayable status. Always use Piercing Pillar S over Piercing Pillar R.

However, bear in mind that the three-attack activation of Piercing Pillar R allows for some fairly impressive juggling, especially against multiple enemies with its slightly larger hit radius.

[edit] Black Uranus (Dark Planets set)

At 300% efficiency, Black Uranus is the best pin in the Darklit Planets set, if not the best pin in the game. Only Anguis or a fully charged Dope Line deal more damage, and those pins have other drawbacks, such as not activating instantly. It is one of the few pins capable of dealing four digits of damage with a 5x Puck on Ultimate difficulty.

[edit] Black Uranus (Alone) VS. Ice Blow VS. Ice Risers

Black Uranus is also an excellent pin when used by itself. If it is acquired during the maingame, it obsoletes Ice Blow. All three Ice Risers icicles will hit for 100% efficiency, but it is not a clear-cut winner. Some people prefer Black Uranus and Ice Blow because they provide a slightly longer juggling window, which in the hands of a skilled player, may result in more damage than two additional icicles. If the player cannot take advantage of this, Ice Risers is the pin of choice. Note that it is possible to control the spawn direction of Ice Risers' icicles. By slashing up-left, the icicles will appear from right to left. By slashing up-right, the icicles will appear from left to right.

Id Name Brand Cls Boot Reboot Limit Uses Psych Action Elm EFF% Power Atk200
001 Ice Blow D+B A 0 5.5 1 Piercing Pillar S Neg 100 27 227
002 Ice Risers D+B A 0 5.9 1 Piercing Pillar S Neg 100 43 243
003 Frozen Cool D+B R 0 16.5 3 Piercing Pillar R Neg 50 66 133
004 Blizzard Cool D+B R 0 16.5 3 Piercing Pillar R Neg 50 72 136
280 Tigris Unbranded R 0 17 5 Piercing Pillar R Neg 50 117 159
215 Black Uranus Gatito A 0 3 1 Piercing Pillar S Neg 100 60 260
243 Tin Pin Shiva Unbranded R 5 20 2 Piercing Pillar R Neg 50 98 149
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