The World Ends With You
The World Ends With You
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===Dope Line vs. One Stone, Many Birds===
 
===Dope Line vs. One Stone, Many Birds===
 
[[One Stone, Many Birds]] is the [[Burst Rounds]] pin available for purchase at [[Dragon Couture]]. It will deal about one-third the damage of a full Dope Line in less than one-quarter of the charge time. Since Burst Rounds activation is much safer, it is recommended to use One Stone, Many Birds (or other Burst Rounds pins) over Dope Line as the primary puck passer in which to complete the maingame.
 
[[One Stone, Many Birds]] is the [[Burst Rounds]] pin available for purchase at [[Dragon Couture]]. It will deal about one-third the damage of a full Dope Line in less than one-quarter of the charge time. Since Burst Rounds activation is much safer, it is recommended to use One Stone, Many Birds (or other Burst Rounds pins) over Dope Line as the primary puck passer in which to complete the maingame.
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===Dope Line vs. Anguis vs. Black Uranus vs. Kaleidoscope===
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===Anguis vs. Dope Line vs. Black Uranus vs. Kaleidoscope===
Which pin can claim the title of being able to deal the most damage in a single hit? [[Anguis]] is the most powerful [[Nexus Ray]] pin, and [[Black Uranus]] is the most powerful pin in the [[Darklit Planets]] set. [[Kaleidoscope]] is the best [[Burst Rounds]] pin. It'll be included in the shootout as an alternative for those who need a versatile pin and have not obtained the Darklit Planets set yet.
 
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Which pin can claim the title of being able to deal the most damage in a single hit? The contenders:
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*[[Anguis]]: The most powerful [[Nexus Ray]] pin
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*[[Dope Line]]: The most powerful Massive Hit pin
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*[[Black Uranus]]: The [[Piercing Pillar]] S pin in the [[Darklit Planets]] set
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*[[Kaleidoscope]]: The most powerful [[Burst Rounds]] pin. It's included in the shootout as an alternative for those who need a versatile pin and have not obtained the Darklit Planets set yet.
   
 
[[SOS]] setups deal the most damage in the game. Dope Line, Anguis, and Kaleidoscope all can take advantage of SOS 2.7, while Black Uranus needs Cosmic SOS. Dope Line, Black Uranus, and T can take advantage of trends, while Anguis cannot. Dope Line can also take advantage of Resonance. Assuming #1 trend conditions and normal difficulty, the [[damage]] calculations are as follows:
 
[[SOS]] setups deal the most damage in the game. Dope Line, Anguis, and Kaleidoscope all can take advantage of SOS 2.7, while Black Uranus needs Cosmic SOS. Dope Line, Black Uranus, and T can take advantage of trends, while Anguis cannot. Dope Line can also take advantage of Resonance. Assuming #1 trend conditions and normal difficulty, the [[damage]] calculations are as follows:
   
 
: <pre>DAMAGE = (eATK + (pATK x R x T)) x SOS x EFF%</pre>
<pre>
 
DAMAGE = (eATK + (pATK x R x T)) x SOS x EFF%
 
</pre>
 
   
*Dope Line: (145 + (225 x 1.2 x 2.0)) x 2.7 x 2.00 = 685 x 5.40 = 3699
 
 
*Anguis: (145 + (999 x 1.0 x 1.0)) x 2.7 x 1.00 = 1144 x 2.70 = 3088
 
*Anguis: (145 + (999 x 1.0 x 1.0)) x 2.7 x 1.00 = 1144 x 2.70 = 3088
 
*Dope Line: (145 + (225 x 1.2 x 2.0)) x 2.7 x 2.00 = 685 x 5.40 = 3699
 
*Black Uranus: (201 + (60 x 1.0 x 2.0)) x 2.0 x 3.00 = 321 x 6.00 = 1926
 
*Black Uranus: (201 + (60 x 1.0 x 2.0)) x 2.0 x 3.00 = 321 x 6.00 = 1926
 
*Kaleidoscope: (145 + (106 x 1.2 x 2.0)) x 2.7 x 1.50 = 399 x 4.05 = 1615
 
*Kaleidoscope: (145 + (106 x 1.2 x 2.0)) x 2.7 x 1.50 = 399 x 4.05 = 1615

Revision as of 06:02, 20 February 2011


Massive Hit is a positive psych found on four pins, and is known for having the longest charge time in the game. It is activated by pressing and holding Neku. While he is charging, efficiency will start at 20% and increase up to a final amount of 200%, at which point Neku will automatically unleash the attack. This attack involves Neku jumping slightly forward in the direction he is facing and swinging a large blade in a 180 degree arc above him. Neku may cancel the charge or release the attack prematurely for less efficiency. Regular Massive Hit pins are classified under B class.

The primary trick to using a Massive Hit pin is to assign it to a sub-slot. This forces the player to hold L or R while activating. Releasing L or R causes the attack to be canceled entirely, while releasing the stylus from Neku launches a premature attack.

Analysis

Massive Hit is the ultimate great risk, great reward psych. The charge time and small proximity of the attack makes it one of the most difficult psychs to use. Even Nexus Ray has less charge time. Neku must face the enemy from a short distance, is a sitting duck while charging, and must hope that the enemy does not move out of the way. Due to the charge time, this psych is only suitable for passing the puck. Therefore, only Dope Line (available at week 3, day 2 by evolving Kewl Line) is worth serious consideration because of its massive 225 pin ATK. The other Massive Hit pins do not have a high enough pin ATK to merit the risk.

Dope Line benefits greatly from Resonance and trends, both of which modify pin ATK. With a 5X puck, the attack will deal an additional 450 damage on normal difficulty. It also benefits greatly from trends

Dope Line vs. One Stone, Many Birds

One Stone, Many Birds is the Burst Rounds pin available for purchase at Dragon Couture. It will deal about one-third the damage of a full Dope Line in less than one-quarter of the charge time. Since Burst Rounds activation is much safer, it is recommended to use One Stone, Many Birds (or other Burst Rounds pins) over Dope Line as the primary puck passer in which to complete the maingame.

Anguis vs. Dope Line vs. Black Uranus vs. Kaleidoscope

Which pin can claim the title of being able to deal the most damage in a single hit? The contenders:

  • Kaleidoscope: The most powerful Burst Rounds pin. It's included in the shootout as an alternative for those who need a versatile pin and have not obtained the Darklit Planets set yet.

SOS setups deal the most damage in the game. Dope Line, Anguis, and Kaleidoscope all can take advantage of SOS 2.7, while Black Uranus needs Cosmic SOS. Dope Line, Black Uranus, and T can take advantage of trends, while Anguis cannot. Dope Line can also take advantage of Resonance. Assuming #1 trend conditions and normal difficulty, the damage calculations are as follows:

DAMAGE = (eATK + (pATK x R x T)) x SOS x EFF%
  • Anguis: (145 + (999 x 1.0 x 1.0)) x 2.7 x 1.00 = 1144 x 2.70 = 3088
  • Dope Line: (145 + (225 x 1.2 x 2.0)) x 2.7 x 2.00 = 685 x 5.40 = 3699
  • Black Uranus: (201 + (60 x 1.0 x 2.0)) x 2.0 x 3.00 = 321 x 6.00 = 1926
  • Kaleidoscope: (145 + (106 x 1.2 x 2.0)) x 2.7 x 1.50 = 399 x 4.05 = 1615

Congratulations to Dope Line, the most lethal single-hit pin in the game! Whether its sheer power is better than the speed of Black Uranus or Kaleidoscope is up to the player, though. Kaleidoscope is surprising in that it is not that much worse than Black Uranus.

Icon # Name Brand Cls Psych Spec Power Eff ATK200 Lasts Boot Reboot Info
Kewl Line197Kewl LineWild Boar B P Massive Hit P Attack 1052006102 uses37Press Neku and release to unleash a vicious slicing attack. Neku will be unable to move mid-press, but longer presses yield more power.
Dope Line198Dope LineWild Boar B P Massive Hit P Attack 2252008501 use48Press Neku and release to unleash a vicious slicing attack. Neku will be unable to move mid-press, but longer presses yield more power.
Wild Line199Wild LineWild Boar B P Massive Hit P Attack 1102006203 uses07Press Neku and release to unleash a vicious slicing attack. Neku will be unable to move mid-press, but longer presses yield more power.
Rhino294
295
Rhino (Pin)Unbranded R P Massive Hit P Attack 1002006006 uses05.3Press Neku and release to unleash a vicious slicing attack. Neku will be unable to move mid-press, but longer presses yield more power.