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Massive Hit

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Massive Hit is a positive psych found on four pins, and is known for having the longest charge time in the game. It is activated by pressing and holding Neku. While he is charging, efficiency will start at 20% and increase up to a final amount of 200%, at which point Neku will automatically unleash the attack. This attack involves Neku jumping slightly forward in the direction he is facing and swinging a large blade that has some area of effect. Neku may cancel the charge or release the attack prematurely for less efficiency. Regular Massive Hit pins are classified under B class.

The primary trick to using a Massive Hit pin is to assign it to a subslot. This forces the player to hold L or R while activating. Releasing L or R causes the attack to be canceled entirely, while releasing the stylus from Neku launches a premature attack.

[edit] Analysis

Massive Hit is the ultimate great risk, great reward psych. The charge time and small proximity of the attack makes it one of the most difficult psychs to use. Even Nexus Ray has less charge time. Neku must face the enemy from a short distance, is a sitting duck while charging, and must hope that the enemy does not move out of the way. Due to the charge time, this psych is only suitable for passing the puck. Therefore, only Dope Line is worth serious consideration. The other Massive Hit pins do not have a high enough pin ATK to merit the risk.

Dope Line and Anguis are the only two pins that deal more damage than Black Uranus (set). Without a mingle shop, Anguis cannot be obtained until postgame, while Black Uranus is not guaranteed. Therefore, Dope Line is the most powerful one-shot pin in the main portion of the game once you evolve it from the Kewl Line pin you obtain on week 3, day 2. Some people have had success defeating non-teleporting bosses easily with this pin. However, many people prefer faster or safer puck passing psychs such as Vortex Saber, Burst Rounds, and Lance Lunge.

Dope Line benefits greatly from Resonance. With a 5X puck, the attack will deal an additional 450 damage on normal difficulty.

Id Name Brand Cls Boot Reboot Limit Uses Psych Action Elm EFF% Power Atk200
294 Rhino Unbranded R 0 5.3 6 Massive Hit P Pos 200 100 600
197 Kewl Line Wild Boar B 3 7 2 Massive Hit P Pos 200 105 610
198 Dope Line Wild Boar B 4 8 1 Massive Hit P Pos 200 225 850
199 Wild Line Wild Boar B 0 7 3 Massive Hit P Pos 200 110 620
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