Healing is an activated effect psych. The Player may activate it by pressing the pin. Neku will perform a drinking animation, and HP will be restored once this animation ends. Neku may also be cleared of a negative status if the pin is able to remove it. Since Cure Drink and Healing are distinct psychs, it is possible to have both a Cure Drink pin and a Healing pin in the same deck. All Healing pins are categorized under A class.
Immobility, the most debilitating negative status, is rarely inflicted against Neku. Attack Break and Defense Break are common, so the player may want protection from them. HP drain is the least harmful negative status, so those pins generally aren't as useful.
Cure Drink vs. Monkey Leisure vs. Lolita SkullEdit
Many people prefer Monkey Leisure for its 6 uses. However, Lolita Skull not only cures ATK/DEF break, it is possible to bypass the class restriction and put two (or more) Lolita Skulls in the same deck by evolving Leopard with Lolita Skull(s) already in the deck! For this reason alone, it takes the title of best Healing pin. Cure Drink is also made obsolete due to Lolita Skull's bypass.
|102||Konohana Sakuya||A||Healing||Recovery||30||4||0||---||Touch the pin to restore a small amount of HP and cure Immobility.|
|131||Croc Leisure||A||Healing||Recovery||30||5||0||---||Touch the pin to restore a small amount of HP and cure Immobility.|
|132||Monkey Leisure||A||Healing||Recovery||30||6||0||---||Touch the pin to restore a small amount of HP and cure HP Drain.|
|133||Bear Leisure||A||Healing||Recovery||30||4||0||---||Touch the pin to restore a small amount of HP and cure Attack or Defense Breaks.|
|134||Squirrel Leisure||A||Healing||Recovery||10||5||0||---||Touch the pin to restore a tiny amount of HP and cure all negative statuses.|
|148||Thanx||A||Healing||Recovery||30||3||0||---||Touch the pin to restore a small amount of HP and cure HP Drain.|
|177||Lolita Skull||A||Healing||Recovery||30||4||0||---||Touch the pin to restore a small amount of HP and cure Attack or Defense Breaks.|