Efficiency
From The World Ends With You
Efficiency is a rating that determines the offensive power per hit of a psych or a partner attack. Each psych and partner attack has a unique efficiency rating. Efficiency ratings are not listed in the game.
[edit] Analysis
Efficiency is a multiplier that affects the damage formula. An attack with 20% efficiency will deal half the damage versus an attack with 40% efficiency, provided that final ATK is equal and that the enemy noise has no additional defense.
Efficiency is the most important factor when determining offensive potential. Many players incorrectly assume that pins with higher pin ATK are always better. This only applies when comparing two pins of the same psych. For example, Ovis may seem like a powerful pin because of its 142 pin ATK. However, it has an efficiency rating of 42%. Tin Pin Custom with 40 pin ATK will always deal more damage than Ovis per hit because it has an efficiency rating of 150%.
Many psychs with the ability to hit multiple enemies have low efficiency ratings. They are suitable for crowd control, but are less effective when dealing with smaller numbers. Some psychs are able to hit an enemy multiple times per use in order to offset their efficiency ratings, such as Vulcan Uppercut. Psychs at the top of the efficiency list deal excellent damage, but usually have a considerable charge time and only deliver one hit. Therefore, a recommended strategy is to reserve one or two pins with high efficiency for passing the puck while using faster pins with lower efficiency as filler damage.
For example, Shockwave has 35% efficiency, while Piercing Pillar S has 100% efficiency. It may seem that Shockwave is weak, but a Shockwave pin with nine uses can expend all of them in a few seconds. If all of the shots connect, Shockwave is an acceptable psych. Piercing Pillar S has only one use before reboot, so it's best used when Neku has the puck. That way, it will always have at least 200% total efficiency.
When all six pins of the planet set are in the same deck, efficiency is tripled. As a result, the planet pin with the highest efficiency, Black Uranus, is regarded as the most powerful pin in the game, with an efficiency rating of 300%. When used with a 5X puck, it will have a whopping 1500% total efficiency.
Note that the psych efficiency ratings listed in italics only apply to the EU/NA versions of the game. These psychs have different efficiency ratings in the JP version and are listed separately.
[edit] Excellent
- 200% Massive Hit (full charge)
- 200% Pressure Mine (explosion)
- 150% Burst Rounds
- 120% Summon Rhyme
- 100% Nexus Ray
- 100% Piercing Pillar S
- 100% Vortex Saber C/M
- 80% Apport C
- 80% Grave Marker
- 80% Lance Lunge
- 74% Flame Blast
[edit] Good
- 65% Earthquake
- 65% Splash Core
- 65% Time Bomb
- 55% Explosion
- 55% Lightning Arrester
- 50% Irregular Note
- 50% Lightning Bolt
- 50% Piercing Pillar R
[edit] Okay
- 45% Fire Barrier
- 45% Flame Core
- 45% Spark Core
- 45% Velocity Crash
- 45% Vulcan Uppercut
- 42% Thunderbolt
- 42% Thundercloud
- 42% Thunderstorm
- 40% Discharge H
- 40% Force Rounds (Lolita Bat only)
- 40% Spear Strike
[edit] Poor
- 38% Velocity Attack
- 35% Dark Barrier
- 35% Pyrokinesis
- 35% Shockwave
- 35% Twister
- 30% Force Rounds (Skull Rabbit only)
- 30% Ignition
- 30% Street Jam
- 30% Apport T
- 30% Discharge R
- 30% Patrol Rounds S/T
- 30% Stellar Flurry
[edit] Terrible
- 25% Force Rounds (All pins not by Lapin Angelique except Innocence Beam)
- 20% Energy Rounds
- 20% Entanglement
- 20% Force Rounds (Innocence Beam only)
- 20% Frostbite
- 20% Holy Light
- 20% Apport C (flak)
- 20% Burst Rounds (flak)
- 20% Massive Hit (no charge)
[edit] Variable
- 100-400% Pressure Mine (post-explosion collision)
- 40-230% Psychokinesis T
- 20-115% Psychokinesis D/S
[edit] Japanese Only
The only psych that is superior in the Japanese version is Time Bomb. All other listed psychs are worse than their EU/NA counterparts.
- 150% Massive Hit (full charge)
- 100% Time Bomb
- 50% Burst Rounds
- 50% Earthquake
- 50% Summon Rhyme
- 30% Discharge H
- 30% Irregular Note
- 20% Ignition
- 17% Spear Strike
- 15% Stellar Flurry
- 15% Massive Hit (no charge)
- 10% Frostbite
- 10% Holy Light
- 10% Burst Rounds (flak)
[edit] Partners: Finishers
- 500% Joshua's "Jesus Beam" air finisher
- 500% Joshua's ground finisher: vending machine
- 400% Beat's air finisher
- 400% Shiki's air finisher
- 300% Beat's ground finisher
- 300% Joshua's ground finisher: refrigerator
- 200% Joshua's air finisher
- 200% Joshua's ground finisher: bicycle
- 200% Shiki's ground finisher
[edit] Partners: Panels
- 200% Beat's air panel
- 150% Beat's ground panel
- 100% Shiki's air/ground panel
- 50% Joshua's air panel
- 0% Joshua's ground panel
