Gaming
 

Efficiency

From The World Ends With You

Efficiency is a rating that determines the offensive power per hit of a psych or a partner attack. Each psych and partner attack has a unique efficiency rating. Efficiency ratings are not listed in the game.

[edit] Analysis

Efficiency is a multiplier that affects the damage formula. An attack with 20% efficiency will deal half the damage versus an attack with 40% efficiency, provided that final ATK is equal and that the enemy noise has no additional defense.

Efficiency is the most important factor when determining offensive potential. Many players incorrectly assume that pins with higher pin ATK are always better. This only applies when comparing two pins of the same psych. For example, Ovis may seem like a powerful pin because of its 142 pin ATK. However, it has an efficiency rating of 42%. Tin Pin Custom with 40 pin ATK will always deal more damage than Ovis per hit because it has an efficiency rating of 150%.

Many psychs with the ability to hit multiple enemies have low efficiency ratings. They are suitable for crowd control, but are less effective when dealing with smaller numbers. Some psychs are able to hit an enemy multiple times per use in order to offset their efficiency ratings, such as Vulcan Uppercut. Psychs at the top of the efficiency list deal excellent damage, but usually have a considerable charge time and only deliver one hit. Therefore, a recommended strategy is to reserve one or two pins with high efficiency for passing the puck while using faster pins with lower efficiency as filler damage.

For example, Shockwave has 35% efficiency, while Piercing Pillar S has 100% efficiency. It may seem that Shockwave is weak, but a Shockwave pin with nine uses can expend all of them in a few seconds. If all of the shots connect, Shockwave is an acceptable psych. Piercing Pillar S has only one use before reboot, so it's best used when Neku has the puck. That way, it will always have at least 200% total efficiency.

When all six pins of the planet set are in the same deck, efficiency is tripled. As a result, the planet pin with the highest efficiency, Black Uranus, is regarded as the most powerful pin in the game, with an efficiency rating of 300%. When used with a 5X puck, it will have a whopping 1500% total efficiency.

Note that the psych efficiency ratings listed in italics only apply to the EU/NA versions of the game. These psychs have different efficiency ratings in the JP version and are listed separately.

[edit] Excellent

200% Massive Hit (full charge)
200% Pressure Mine (explosion)
150% Burst Rounds
120% Summon Rhyme
100% Nexus Ray
100% Piercing Pillar S
100% Vortex Saber C/M
80% Apport C
80% Grave Marker
80% Lance Lunge
74% Flame Blast

[edit] Good

65% Earthquake
65% Splash Core
65% Time Bomb
55% Explosion
55% Lightning Arrester
50% Irregular Note
50% Lightning Bolt
50% Piercing Pillar R

[edit] Okay

45% Fire Barrier
45% Flame Core
45% Spark Core
45% Velocity Crash
45% Vulcan Uppercut
42% Thunderbolt
42% Thundercloud
42% Thunderstorm
40% Discharge H
40% Force Rounds (Lolita Bat only)
40% Spear Strike

[edit] Poor

38% Velocity Attack
35% Dark Barrier
35% Pyrokinesis
35% Shockwave
35% Twister
30% Force Rounds (Skull Rabbit only)
30% Ignition
30% Street Jam
30% Apport T
30% Discharge R
30% Patrol Rounds S/T
30% Stellar Flurry

[edit] Terrible

25% Force Rounds (All pins not by Lapin Angelique except Innocence Beam)
20% Energy Rounds
20% Entanglement
20% Force Rounds (Innocence Beam only)
20% Frostbite
20% Holy Light
20% Apport C (flak)
20% Burst Rounds (flak)
20% Massive Hit (no charge)

[edit] Variable

100-400% Pressure Mine (post-explosion collision)
40-230% Psychokinesis T
20-115% Psychokinesis D/S

[edit] Japanese Only

The only psych that is superior in the Japanese version is Time Bomb. All other listed psychs are worse than their EU/NA counterparts.

150% Massive Hit (full charge)
100% Time Bomb
50% Burst Rounds
50% Earthquake
50% Summon Rhyme
30% Discharge H
30% Irregular Note
20% Ignition
17% Spear Strike
15% Stellar Flurry
15% Massive Hit (no charge)
10% Frostbite
10% Holy Light
10% Burst Rounds (flak)

[edit] Partners: Finishers

500% Joshua's "Jesus Beam" air finisher
500% Joshua's ground finisher: vending machine
400% Beat's air finisher
400% Shiki's air finisher
300% Beat's ground finisher
300% Joshua's ground finisher: refrigerator
200% Joshua's air finisher
200% Joshua's ground finisher: bicycle
200% Shiki's ground finisher

[edit] Partners: Panels

200% Beat's air panel
150% Beat's ground panel
100% Shiki's air/ground panel
50% Joshua's air panel
0% Joshua's ground panel
Facts about EfficiencyRDF feed
Rate this article: