# Damage

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**Damage** in the game is calculated as follows:

DAMAGE = [(eATK + (pATK x R x T)) x SOS x EFF% x D - DEF] x (2-RES%) x P

Note that this formula is used for both the player and noise.

**eATK:**Equipped attack: Attacker's base ATK (plus/minus thread modifiers for players).- Maximum possible for Neku is 246 [100+35 {Your Cap}+30 {Pi-Face's Jeans}+28 {Maid Costume}+53 {Samurai Sword}] but this is inferior when compared against SOS setups. Maximum possible for partners is 255 because of the nine ATK stickers.

**pATK:**Pin attack: Attack value of the pin. (Neku only)**R:**Resonance multiplier. If the attack is under the effect of Resonance, this value is 1.2, otherwise it's 1.0.**T:**Trend multiplier for brands:- Most popular: 2.0
- No. 2 brand: 1.5
- No. 3 brand: 1.2
- Least popular: 0.5
- Unranked: 1.0

**SOS:**SOS multiplier. Default (no SOS) is 1.0; maximum is 2.7.**EFF%:**Efficiency multiplier. This can range from 0.2 to 4.0.**D:**Difficulty multiplier:- Easy: 2.00
- Normal: 1.00
- Hard: 0.61
- Ultimate: 0.40

**DEF:**DEF of the opponent. This is 0 for most noise, but some noise have a hidden DEF value.**RES%:**Resistance value of the opponent.- For noise, this is the percentage value listed in the noise report. If RES% is listed as 200%, then substitute 3.00 instead.
- For characters, this is 100% (1.0) for Neku and partners facing the enemy. It is 50% (0.5) for partners attacked from behind or Joshua while airborne.

**P:**Puck multiplier. If the attack is not amplified by the puck, this is 1.0. Default start value is 2.0; maximum is 5.0.- If attacking taboo noise without the puck, this is 0.25.