From The World Ends With You
The following is a list of all the abilities possible to be gained from threads. If an ability description starts with a character name, e.g., Neku: ATK +1, this ability only activates if the thread is equipped on that specific character. Also, sometimes the ability specifically states that, for example, your partner must wear this thread in order for the effect to activate. These character restrictions are marked in the table below. If the cell is empty, it means the effect will activate regardless of who wears the thread.
[edit] Stat Modifiers
| Caption
| Description
| Restriction
| Levels
|
| ATK
| Change character's Attack
|
| +1, +2, +3, +5
|
|
|
| Neku
| +1, +3, +5
|
|
|
| Shiki
| +1, +2
|
|
|
| Joshua
| +2, +3
|
|
|
| Beat
| +4
|
| DEF
| Change character's Defense
|
| +1, +2, +3, +5
|
|
|
| Neku
| +1, +3, +5
|
|
|
| Shiki
| +1, +2
|
|
|
| Joshua
| +2, +3
|
|
|
| Beat
| +3
|
| HP
| Change character's HP
|
| +5, +15, +35, +100
|
|
|
| Neku
| +20, +40, +70
|
|
|
| Shiki
| +10, +20
|
|
|
| Joshua
| +20, +30
|
| SOS ATK Boost
| Increases Attack when wearer is in Mortal Peril
|
| I, II
|
| SOS DEF Boost
| Reduces damage taken when wearer is in Mortal Peril
|
| I, II
|
| SOS Power Up
| Increases Attack and reduces damage taken when wearer is in Mortal Peril
|
| I, II
|
| SOS Null Damage
| Nullifies damage taken a certain percentage of the time when wearer is in mortal peril
|
|
|
| Regeneration
| Regularly restores an amount of HP during battles.
|
| I, II, III, IV
|
| EXP Boost
| Increases the amount of EXP earned in battle
|
| I, II, III
|
[edit] Status Effects
| Caption
| Description
| Restriction
| Levels
|
| Resist HP Drain
| Prevents HP Drain
|
|
|
| Resist Attack Breaks
| Prevents Attack Break
|
|
|
| Resist Defense Breaks
| Prevents Defense Break
|
|
|
| Resist Immobilization
| Prevents Immobility
|
|
|
| Resist Knockback
| Prevents wearer from being knocked back from enemy attacks
|
|
|
| Dual Resistance I
| Prevents Attack Break and Defense Break
|
|
|
| Dual Resistance II
| Prevents HP Drain & Immobility
|
|
|
| Resist All
| Prevents all Negative Statuses
|
|
| More Attack Breaks
| Increases how often wearer inflicts Attack Break
|
| I, II
|
| More Defense Breaks
| Increases how often wearer inflicts Defense Break
|
| I, II
|
| More Immobilization
| Increases how often wearer inflicts Immobilization
|
| I, II
|
| More HP Drains
| Increases how often wearer inflicts HP Drain
|
| I, II
|
[edit] Combo Map
| Caption
| Description
| Restriction
| Levels
|
| Combo Panel
| Change the number of Combo Panels
| Your Partner
| +1, +2, -1
|
| Combo Branch
| Increase the number of Combo Branches
| Your Partner
| +1, +2
|
| Combo Map Upgrade I
| Decreases the number of Combo panels by 1 and increases the number of Combo Branches by 1
| Your Partner
|
|
| Combo Map Upgrade II
| Increases the number of Combo Panels and Branches by 2
| Your Partner
|
|
| Show Combo Map Longer
| Increases the length of time Combo Map is displayed
| Your Partner
| Plus
|
| Ground Combo Shape
| Changes the shape of Ground Combo Map
| Shiki
| Club, Lance, Saber, Folding Fan
|
|
|
| Joshua
| Dagger, Cactus, Folding Fan
|
|
|
| Beat
| Cactus, Lightning Bolt
|
| Air Combo Shape
| Changes the shape of Air Combo Map
| Shiki
| Staff, Cactus
|
|
|
| Joshua
| Dagger, Folding Fan, Trident
|
|
|
| Beat
| Club, Lance, Lightning Bolt, Trident
|
[edit] Partners
| Caption
| Description
| Restriction
| Levels
|
| Attack Break Finisher
| Combo finishers sometimes inflict Attack Break
| Your Partner
|
|
| Defense Break Finisher
| Combo finishers sometimes inflict Defense Break
| Your Partner
|
|
| HP Drain Finisher
| Combo finishers sometimes inflict HP Drain
| Your Partner
|
|
| Nag-free Escape
| When your Partner wears this, they stop getting mad at you for running from battle.
| Your Partner
|
|
| Caption
| Description
| Restriction
| Levels
|
| Puck Power
| Puck begins battle with a Damage Multiplier.
|
| I, II, III
|
| Hold that Puck
| Keeps the Light Puck in play longer before it disappears.
|
| I, II, III
|
| Faster Puck
| Makes the Light Puck travel more quickly.
|
| I, II
|
| Slower Puck
| Makes the Light Puck travel more slowly.
|
| I, II
|
[edit] Fusion
| Caption
| Description
| Restriction
| Levels
|
| Fusion Star
| Your Partner starts with some free Fusion Stars at the start of battle
| Shiki
| +1, +2, +3
|
|
|
| Joshua
| +1, +2, +3
|
|
|
| Beat
| +1, +2, +3
|
[edit] Jinxes
| Caption
| Description
| Restriction
| Levels
|
| Jinxed Regeneration
| Regularly restores HP in battle, but you stop gaining PP
|
|
|
| Jinxed EXP Boost
| Wearer starts battle in Mortal Peril, but greatly increases EXP earned
|
|
|
| Jinxed ATK Boost +10
| Places whoever wears it in Mortal Peril, and causes enemy attacks to knock them back, but in return greatly increases Attack.
|
|
|
| Jinxed HIT Keeper
| HITS counter takes much longer to disappear, but enemy attacks knock you back
| Neku
|
|
| Jinxed Puck Hold
| Keeps Light Puck in play a lot longer, in exchange for earning no PP
|
|
|
[edit] All-Around Upgrade
| Caption
| Description
| Restriction
| Levels
|
| All-around Upgrade I
| Displays how much time has elapsed during battle, and also increases the amount of EXP you get.
| Your Partner
|
|
| All-around Upgrade II
| Displays the Combo Map for a longer period of time and also keeps the HITS counter visible longer.
|
|
|
| All-around Upgrade III
| Increases Attack, Defense, and HP.
|
|
|
| All-around Upgrade IV
| Attack, Defense, and HP increase, and the HITS counter also takes longer to disappear.
| Neku
|
|
| Caption
| Description
| Restriction
| Levels
|
| No Obstacles
| No obstacles appear on the battlefield.
| Neku
|
|
| More Durable Obstacles
| Obstacles become more durable.
| Neku
| I, II
|
| HIT Keeper
| The HITS counter takes a little longer to disappear.
| Neku
| I, II, III
|
| Display Time
| Displays the amount of time elapsed during battle.
|
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