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The following is a list of all the abilities possible to be gained from threads. If an ability description starts with a character name, e.g, Neku: ATK +1, this ability only activates if the thread is equipped on that specific character. Also, sometimes the ability specifically states that, for example, your partner must wear this thread in order for the effect to activate. These character restrictions are marked in the table below. If the cell is empty, it means the effect will activate regardless of who wears the thread.

Stat Modifiers Edit

Caption Description Restriction Levels
ATK Change character's Attack +1, +2, +3, +5
Neku +1, +3, +5
Shiki +1, +2
Joshua +2, +3
Beat +3, +4
DEF Change character's Defense +1, +2, +3, +5
Neku +1, +3, +5
Shiki +1, +2
Joshua +2, +3
Beat +3, +4
HP Change character's HP +5, +15, +35, +100
Neku +20, +40, +70
Shiki +10, +20
Joshua +20, +30, +40
Beat +30, +70
SOS ATK Boost Increases Attack when wearer is in Mortal Peril I, II
SOS DEF Boost Reduces damage taken when wearer is in Mortal Peril I, II
SOS Power Up Increases Attack and reduces damage taken when wearer is in Mortal Peril I, II
SOS Null Damage Nullifies damage taken a certain percentage of the time when wearer is in mortal peril
Regeneration Regularly restores an amount of HP during battles. I, II, III, IV
EXP Boost Increases the amount of EXP earned in battle I, II, III

Status Effects Edit

Caption Description Restriction Levels
Resist HP Drain Prevents HP Drain
Resist Attack Breaks Prevents Attack Break
Resist Defense Breaks Prevents Defense Break
Resist Immobilization Prevents Immobility
Resist Knockback Prevents wearer from being knocked back from enemy attacks
Dual Resistance I Prevents Attack Break and Defense Break
Dual Resistance II Prevents HP Drain & Immobility
Resist All Prevents all Negative Statuses
More Attack Breaks Increases how often wearer inflicts Attack Break I, II
More Defense Breaks Increases how often wearer inflicts Defense Break I, II
More Immobilization Increases how often wearer inflicts Immobilization I, II
More HP Drains Increases how often wearer inflicts HP Drain I, II

Combo Map Edit

Caption Description Restriction Levels
Combo Panel Change the number of Combo Panels Your Partner +1, +2, -1
Combo Branch Increase the number of Combo Branches Your Partner +1, +2
Combo Map Upgrade I Decreases the number of Combo panels by 1 and increases the number of Combo Branches by 1 Your Partner
Combo Map Upgrade II Increases the number of Combo Panels and Branches by 2 Your Partner
Show Combo Map Longer Increases the length of time Combo Map is displayed Your Partner Plus
Ground Combo Shape Changes the shape of Ground Combo Map Shiki Club, Lance, Saber, Folding Fan
Joshua Dagger, Cactus, Folding Fan
Beat Cactus, Lightning Bolt, Staff
Air Combo Shape Changes the shape of Air Combo Map Shiki Staff, Cactus
Joshua Dagger, Folding Fan, Trident
Beat Club, Lance, Lightning Bolt, Trident

Partners Edit

Caption Description Restriction Levels
Attack Break Finisher Combo finishers sometimes inflict Attack Break Your Partner
Defense Break Finisher Combo finishers sometimes inflict Defense Break Your Partner
HP Drain Finisher Combo finishers sometimes inflict HP Drain Your Partner
Nag-free Escape When your Partner wears this, they stop getting mad at you for running from battle. Your Partner

Puck Edit

Caption Description Restriction Levels
Puck Power Puck begins battle with a Damage Multiplier. I, II, III
Hold that Puck Keeps the Light Puck in play longer before it disappears. I, II, III
Faster Puck Makes the Light Puck travel more quickly. I, II
Slower Puck Makes the Light Puck travel more slowly. I, II

Fusion Edit

Caption Description Restriction Levels
Fusion Star Your Partner starts with some free Fusion Stars at the start of battle Shiki +1, +2, +3
Joshua +1, +2, +3
Beat +1, +2, +3

Jinxes Edit

Caption Description Restriction Levels
Jinxed Regeneration Regularly restores HP in battle, but you stop gaining PP
Jinxed EXP Boost Wearer starts battle in Mortal Peril, but greatly increases EXP earned
Jinxed ATK Boost +10 Places whoever wears it in Mortal Peril, and causes enemy attacks to knock them back, but in return greatly increases Attack.
Jinxed HIT Keeper HITS counter takes much longer to disappear, but enemy attacks knock you back Neku
Jinxed Hold that Puck Keeps Light Puck in play a lot longer, in exchange for earning no PP
Jinxed Immobilizing Finisher When your partner wears this, combo finishers will sometimes immobilize enemies, but as a trade-off Neku will move more slowly. Partner

All-Around Upgrade Edit

Caption Description Restriction Levels
All-around Upgrade I Displays how much time has elapsed during battle, and also increases the amount of EXP you get. Your Partner
All-around Upgrade II Displays the Combo Map for a longer period of time and also keeps the HITS counter visible longer.
All-around Upgrade III Increases Attack, Defense, and HP.
All-around Upgrade IV Attack, Defense, and HP increase, and the HITS counter also takes longer to disappear. Neku

Other Edit

Caption Description Restriction Levels
No Obstacles No obstacles appear on the battlefield. Neku
More Durable Obstacles Obstacles become more durable. Neku I, II
HIT Keeper The HITS counter takes a little longer to disappear. Neku I, II, III
Display Time Displays the amount of time elapsed during battle.

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