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		<id>http://twewy.wikia.com/index.php?title=Special%3ARecentChanges&amp;feed=atom</id>
		<title>The World Ends With You  - Recent changes [en]</title>
		<link rel="self" type="application/atom+xml" href="http://twewy.wikia.com/index.php?title=Special%3ARecentChanges&amp;feed=atom"/>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Special:RecentChanges"/>
		<updated>2012-05-17T16:31:20Z</updated>
		<subtitle>Track the most recent changes to the wiki in this feed.</subtitle>
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	<entry>
		<id>http://twewy.wikia.com/wiki/Efficiency?diff=33344&amp;oldid=prev</id>
		<title>Efficiency</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Efficiency?diff=33344&amp;oldid=prev"/>
				<updated>2012-05-17T16:30:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:30, May 17, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(7 intermediate revisions not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Efficiency''' is a rating that determines the offensive power per hit of a [[psych]] or a partner attack. Each psych and partner attack has a unique efficiency rating. Efficiency ratings are not listed in the game.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Efficiency''' is a rating that determines the offensive power per hit of a [[psych]] or a partner attack. Each psych and partner attack has a unique efficiency rating. Efficiency ratings are not listed in the game.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In layman's terms, it determines how much final ATK (sum of base ATK and pin ATK) is converted into actual damage for each hit.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Analysis: Neku==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Analysis: Neku==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Burst Rounds]] is considered to be the most versatile high-efficiency puck passing psych. [[Flame Blast]] combines high efficiency and a fast firing rate, and obsoletes almost every other psych with lower efficiency. The [[Dragon Couture]] &quot;dream deck&quot; features both of these psychs, which gives Dragon Couture the nod over [[Pegaso]] as the brand with the best possible maingame deck.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Burst Rounds]] is considered to be the most versatile high-efficiency puck passing psych. [[Flame Blast]] combines high efficiency and a fast firing rate, and obsoletes almost every other psych with lower efficiency. The [[Dragon Couture]] &quot;dream deck&quot; features both of these psychs, which gives Dragon Couture the nod over [[Pegaso]] as the brand with the best possible maingame deck.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Planet set boost===&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Entanglement]], despite being tied for the worst efficiency in the game, is an effective psych because its activation is almost instant and will not tie up Neku while it deals its damage. Conversely, [[Frostbite]] and [[Holy Light]] are considered to be the two worst offensive psychs in the game: not only are they tied for the lowest efficiency, but they have a significant charge time, and Neku is vulnerable during activation.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Planet set boost===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When all six pins of the [[Darklit Planets | planet set]] are in the same deck, efficiency is tripled. As a result, the planet pin with the highest efficiency ([[Black Uranus]] at 300%) is regarded as one of the most powerful pins in the game.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When all six pins of the [[Darklit Planets | planet set]] are in the same deck, efficiency is tripled. As a result, the planet pin with the highest efficiency ([[Black Uranus]] at 300%) is regarded as one of the most powerful pins in the game.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Analysis: Partners==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Analysis: Partners==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Partner panels and finishers typically have higher efficiency than most of Neku's psychs. This is to offset the partners' lack of any pin ATK. Each partner has various strengths and weaknesses:&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Partner panels and finishers typically have higher efficiency than most of Neku's psychs. This is to offset the partners' lack of any pin ATK. Each partner has various strengths and weaknesses:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''[[Shiki]]''' has moderate panel and finisher efficiency. Her ground finisher is unique in that it has invincibility frames during its execution. Her air attacks can only target air units.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''[[Shiki]]''' has moderate panel and finisher efficiency. Her ground finisher is unique in that it has invincibility frames during its execution. Her air attacks can only target air units.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Force_Rounds?diff=33336&amp;oldid=prev</id>
		<title>Force Rounds</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Force_Rounds?diff=33336&amp;oldid=prev"/>
				<updated>2012-05-17T11:56:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:56, May 17, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Analysis==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Analysis==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Most Force Rounds pins have an [[efficiency]] rating of 25%, one of the lowest in the game. This makes them ill-suited as [[light puck|puck]] passers, but its very fast firing rate along with its ease of use makes some of the pins adequate for filler damage. The &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;three &lt;/span&gt;Force Rounds pins with different efficiency ratings are [[Lolita Bat]] (40%), [[Skull Rabbit]] (30%), [[Purity Launcher]] (20%), and [[Innocence Beam]] (20%).
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Most Force Rounds pins have an [[efficiency]] rating of 25%, one of the lowest in the game. This makes them ill-suited as [[light puck|puck]] passers, but its very fast firing rate along with its ease of use makes some of the pins adequate for filler damage. The Force Rounds pins with different efficiency ratings are [[Lolita Bat]] (40%), [[Skull Rabbit]] (30%), [[Purity Launcher]] (20%), and [[Innocence Beam]] (20%).
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Regular bullets (Sexy Beam/Black Venus) vs. penetrating bullets (Skull Rabbit/Playmate Beam/Popguin)===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Regular bullets (Sexy Beam/Black Venus) vs. penetrating bullets (Skull Rabbit/Playmate Beam/Popguin)===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;One would believe that the penetrating bullet pins, with much higher pin ATK, are the superior pins. However, as a penetrating bullet goes through an enemy, that enemy becomes invincible for a few frames. If all penetrating bullets are fired rapidly at an enemy, about half the bullets will miss! Therefore, the regular bullet pins, [[Sexy Beam]] and [[Black Venus]], deal more overall damage than the penetrating bullets! Black Venus is only available in the postgame, but is better than Sexy Beam because of its shorter reboot time.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;One would believe that the penetrating bullet pins, with much higher pin ATK, are the superior pins. However, as a penetrating bullet goes through an enemy, that enemy becomes invincible for a few frames. If all penetrating bullets are fired rapidly at an enemy, about half the bullets will miss! Therefore, the regular bullet pins, [[Sexy Beam]] and [[Black Venus]], deal more overall damage than the penetrating bullets! Black Venus is only available in the postgame, but is better than Sexy Beam because of its shorter reboot time.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key twewy:diff:version:1.11a:oldid:33298:newid:33336 --&gt;
&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Sanae_Hanekoma?diff=33335&amp;oldid=prev</id>
		<title>Sanae Hanekoma</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Sanae_Hanekoma?diff=33335&amp;oldid=prev"/>
				<updated>2012-05-17T04:33:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia: &lt;/span&gt; &lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:33, May 17, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Personality==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Personality==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Q|Enjoy every moment with all ya got.|Sanae Hanekoma}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Q|Enjoy every moment with all ya got.|Sanae Hanekoma}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Sanae Hanekoma (also known as Mr. H) is the self-described &quot;hip café barista&quot; of WildKat and is also the successful, multi-talented artist [[CAT]]. He is a valuable ally to Neku and his friends, acting like a guardian of the players, and always making sure that the game is fair and everyone follows the rules. He is also on good terms with [[Joshua]]. According to Hanekoma himself, he was born on March 3, has a blood type of A, is Pisces, a big gambler, and loves the word &quot;windfall&quot;. The Japanese word for cat, ねこ (neko) is embedded in his last name, はねこま (Hanekoma), as is hane (feathers) and thus hints at his identity as Shibuya-famous artist, CAT, and to his other secrets.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Sanae Hanekoma (also known as Mr. H) is the self-described &quot;hip café barista&quot; of WildKat and is also the successful, multi-talented artist [[CAT]]. He is a valuable ally to Neku and his friends, acting like a guardian of the players, and always making sure that the game is fair and everyone follows the rules. He is also on good terms with [[Joshua]]. According to Hanekoma himself, he was born on March 3, has a blood type of A, is Pisces, a big gambler, and loves the word &quot;windfall&quot; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and the word &quot;natto&quot; gets his tummy rumbling&lt;/span&gt;. The Japanese word for cat, ねこ (neko) is embedded in his last name, はねこま (Hanekoma), as is hane (feathers) and thus hints at his identity as Shibuya-famous artist, CAT, and to his other secrets.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Hanekoma's personality is laid back and enigmatic. He shows many talents, but does not reveal why to most, except perhaps Joshua. He has a tendency to show up wherever the characters are to assist them, or drop a clue about their situation. Although he gets a kick out of seeing Neku flustered, Hanekoma often gives Neku the more powerful pieces of advice that he reflects upon throughout the game.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Hanekoma's personality is laid back and enigmatic. He shows many talents, but does not reveal why to most, except perhaps Joshua. He has a tendency to show up wherever the characters are to assist them, or drop a clue about their situation. Although he gets a kick out of seeing Neku flustered, Hanekoma often gives Neku the more powerful pieces of advice that he reflects upon throughout the game.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*One possible reason for his noise form and its name is that [[wikipedia:Tiger|tigers]] and [[wikipedia:Lion|lions]] are both part of the [[wikipedia:Panthera|Panthera]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Genus&lt;/span&gt;, and also could be the reason why its name is Panthera Cantus, though this is debatable.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*One possible reason for his noise form and its name is that [[wikipedia:Tiger|tigers]] and [[wikipedia:Lion|lions]] are both part of the [[wikipedia:Panthera|Panthera]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Cantus&lt;/span&gt;, and also could be the reason why its name is Panthera Cantus, though this is debatable.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*It is believed CAT might also be influenced by the real-life graffiti artist Banksy as that their art is famous, but they try to keep their identity a secret.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*It is believed CAT might also be influenced by the real-life graffiti artist Banksy as that their art is famous, but they try to keep their identity a secret.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>10.8.56.52</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/777?diff=33332&amp;oldid=prev</id>
		<title>777</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/777?diff=33332&amp;oldid=prev"/>
				<updated>2012-05-17T04:28:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Week 3: &lt;/span&gt; &lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:28, May 17, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Week 3===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Week 3===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
During the third week, 777 is aware of Neku and Beats illegal actions in the game, and attacks them for the price they're worth, but fails. He tells them to erase him to keep his honor of being a reaper, but they refuse, telling him he has a show to put on. They later ask if 777 saw Mitsuki Konishi entering the concert area, but he never noticed her, but checks anyway. 777 was supposedly erased then by [[Mitsuki Konishi&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]], during the third week including Neku and [[Beat&lt;/span&gt;]]. This assumption can be &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;weel&lt;/span&gt;-supported because his choker was found on the floor of the concert stage after he entered as well as a flash of light coming from the concert stage, which usually mean that someone was erased.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
During the third week, 777 is aware of Neku and Beats illegal actions in the game, and attacks them for the price they're worth, but fails. He tells them to erase him to keep his honor of being a reaper, but they refuse, telling him he has a show to put on. They later ask if 777 saw Mitsuki Konishi entering the concert area, but he never noticed her, but checks anyway. 777 was supposedly erased then by [[Mitsuki Konishi]]. This assumption can be &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;well&lt;/span&gt;-supported because his choker was found on the floor of the concert stage after he entered as well as a flash of light coming from the concert stage, which usually mean that someone was erased.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Another Day===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Another Day===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>10.8.56.52</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Koki_Kariya?diff=33330&amp;oldid=prev</id>
		<title>Koki Kariya</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Koki_Kariya?diff=33330&amp;oldid=prev"/>
				<updated>2012-05-17T03:55:34Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;First Week: &lt;/span&gt; &lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:55, May 17, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Kariya appears often during the Game, although not as often as Uzuki.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Kariya appears often during the Game, although not as often as Uzuki.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
He first appears to [[Neku Sakuraba|Neku]] and [[Shiki Misaki|Shiki]] on Day 4, when he and Uzuki set a trap for Beat. Rhyme saves Beat from the trap and instead is &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;killed&lt;/span&gt;. When confronted by Beat, Kariya mocks him by saying that Rhyme died only because Beat was too foolhardy to look out for her. He and Uzuki then retreat.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
He first appears to [[Neku Sakuraba|Neku]] and [[Shiki Misaki|Shiki]] on Day 4, when he and Uzuki set a trap for Beat. Rhyme saves Beat from the trap and instead is &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;erased&lt;/span&gt;. When confronted by Beat, Kariya mocks him by saying that Rhyme died only because Beat was too foolhardy to look out for her. He and Uzuki then retreat.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On Day 7, Beat approaches Uzuki and Kariya, apparently to find out how to release Noise from Pins. Although Uzuki is not too keen to talk to Beat, Kariya wants to find out what he wants to know.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On Day 7, Beat approaches Uzuki and Kariya, apparently to find out how to release Noise from Pins. Although Uzuki is not too keen to talk to Beat, Kariya wants to find out what he wants to know.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>71.59.171.9</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Darklit_Planets?diff=33329&amp;oldid=prev</id>
		<title>Darklit Planets</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Darklit_Planets?diff=33329&amp;oldid=prev"/>
				<updated>2012-05-17T03:32:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:32, May 17, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(5 intermediate revisions not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Combining the planet set with the [[Cosmic SOS]] thread setup is the most powerful setup one can have on Neku, save for a few alternative setups that are focused on time attacking.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Combining the planet set with the [[Cosmic SOS]] thread setup is the most powerful setup one can have on Neku, save for a few alternative setups that are focused on time attacking.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| align=&quot;center&quot; border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;width: 450px;&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|+&amp;lt;u&amp;gt;'''Damage per hit on normal difficulty:'''&amp;lt;/u&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! scope=&quot;col&quot; width=&quot;32%&quot; |ATK&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! scope=&quot;col&quot; width=&quot;17%&quot; |'''Uranus 5X'''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! scope=&quot;col&quot; width=&quot;17%&quot; |'''Jupiter'''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! scope=&quot;col&quot; width=&quot;17%&quot; |'''Venus'''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! scope=&quot;col&quot; width=&quot;17%&quot; |'''Mercury'''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| style=&quot;text-align: center;&quot;|10&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| style=&quot;text-align: center;&quot;|1050&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| style=&quot;text-align: center;&quot;|105&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| style=&quot;text-align: center;&quot;|52&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| style=&quot;text-align: center;&quot;|136&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| style=&quot;text-align: center;&quot;|246 (no SOS)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| style=&quot;text-align: center;&quot;|4590&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| style=&quot;text-align: center;&quot;|201 (Cosmic SOS)&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| style=&quot;text-align: center;&quot;|1017&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Black Uranus ([[Piercing Pillar]] S)==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Black Uranus ([[Piercing Pillar]] S)==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
The crown jewel of the set&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/span&gt;[[Black Uranus]] is the primary puck passer &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;of the set&lt;/span&gt;. At a devastating 300% efficiency, this pin, when combined with a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;high-multiplier &lt;/span&gt;puck, will singlehandedly deal more damage than the rest of the planets combined. Dealing &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/span&gt;digits of damage per hit with this pin on ultimate difficulty is typical.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
The crown jewel of the set&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/span&gt;[[Black Uranus]] is the primary &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;puck&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/span&gt;passer. At a devastating 300% efficiency, this pin, when combined with a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;5X &lt;/span&gt;puck, will singlehandedly deal more damage than the rest of the planets combined. Dealing &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;four &lt;/span&gt;digits of damage per hit with this pin&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, even &lt;/span&gt;on ultimate difficulty&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/span&gt;is typical.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is the only planet pin of the six that is also highly useful by itself. When combined with the [[Over the Top]] set along with [[Speed Factor]], Black Uranus' reboot time will drop to 1.05s, allowing it to infinite juggle some bosses, including [[Panthera Cantus]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is the only planet pin of the six that is also highly useful by itself. When combined with the [[Over the Top]] set along with [[Speed Factor]], Black Uranus' reboot time will drop to 1.05s, allowing it to infinite juggle some bosses, including [[Panthera Cantus]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Black Jupiter is the ultimate drop of Panthera Cantus, so it is usually the final planet pin that is obtained.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Black Jupiter is the ultimate drop of Panthera Cantus, so it is usually the final planet pin that is obtained.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Black Venus ([[Force Rounds]])==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Black Venus ([[Force Rounds]])==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
The secondary non-puck option. Black Venus deals the least damage per hit at 75%, but has the fastest firing rate of all the planets and is easy to expend.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
The secondary non-puck option. Black Venus deals the least damage per hit at 75% &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;efficiency&lt;/span&gt;, but has the fastest firing rate of all the planets and is easy to expend.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Black Mercury ([[Splash Core]])==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Black Mercury ([[Splash Core]])==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The secondary puck passer and tertiary non-puck option, [[Black Mercury]]'s orbs hit at a monster 195% efficiency. It takes longer to expend than Jupiter or Venus because of its slower firing rate, so it's best used while Jupiter and Venus are rebooting.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The secondary puck passer and tertiary non-puck option, [[Black Mercury]]'s orbs hit at a monster 195% efficiency. It takes longer to expend than Jupiter or Venus because of its slower firing rate, so it's best used while Jupiter and Venus are rebooting.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Beat?diff=33323&amp;oldid=prev</id>
		<title>Beat</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Beat?diff=33323&amp;oldid=prev"/>
				<updated>2012-05-17T02:57:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Story: &lt;/span&gt; &lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:57, May 17, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{spoiler}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{spoiler}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Beat Artwork.PNG|200px|left]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Beat Artwork.PNG|200px|left]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
After constant fights with his parents, mainly because of &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/span&gt;marks at school, Beat (Daisukenojo Bito) left[[File:Car_crash.png|thumb|186px|Beat and Rhyme's death]] his home. Shortly after that, his sister, [[Rhyme]], followed him and when she found him, she was about to be hit by a car. Beat tried to save her, but they were both hit by the car and died. As a result, they became partners in the Reapers' Game, and he notices that his sister does not remember him anymore. On their first day, they failed to reach 104 as the mission said, but as Neku and Shiki made it to complete the mission, their timers disappeared as well. They also meet Harrier Reaper [[Uzuki Yashiro]], who supposedly tries to trick them somehow, much like what happens to Neku and Shiki the second day.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
After constant fights with his parents, mainly because of &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/span&gt;marks at school, Beat (Daisukenojo Bito) left[[File:Car_crash.png|thumb|186px|Beat and Rhyme's death]] his home. Shortly after that, his sister, [[Rhyme]], followed him and when she found him, she was about to be hit by a car. Beat tried to save her, but they were both hit by the car and died. As a result, they became partners in the Reapers' Game, and he notices that his sister does not remember him anymore. On their first day, they failed to reach 104 as the mission said, but as Neku and Shiki made it to complete the mission, their timers disappeared as well. They also meet Harrier Reaper [[Uzuki Yashiro]], who supposedly tries to trick them somehow, much like what happens to Neku and Shiki the second day.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Beat_&amp;amp;_rhyme.png|thumb|170px|Beat and Rhyme erasing the Master of A-East.]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Beat_&amp;amp;_rhyme.png|thumb|170px|Beat and Rhyme erasing the Master of A-East.]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>BlitzerRyuusei</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Darklit_Planets?diff=33322&amp;oldid=prev</id>
		<title>Darklit Planets</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Darklit_Planets?diff=33322&amp;oldid=prev"/>
				<updated>2012-05-17T02:56:21Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
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			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:56, May 17, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(2 intermediate revisions not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;The '''Darklit Planets''' pin set is widely considered to be the most powerful deck one can achieve in&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;  __NOTOC__&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
''The World Ends with You''.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;The '''Darklit Planets''' pin set is widely considered to be the most powerful deck one can obtain in &lt;/span&gt;''The World Ends with You''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. Other than via a mingle shop, the pins can only be obtained after the game has been completed, and each pin must normally be won off from certain Noise on &amp;lt;span style=&quot;color:red;&quot;&amp;gt;'''Ultimate'''&amp;lt;/span&amp;gt; difficulty. WildKat will have one of the pins for sale, which is determined by the DS unit&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Most of the pins can only &lt;/span&gt;be &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;obtained after the game has been completed (unless a Mingle Shop is &lt;/span&gt;used&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;), and each pin must be won off from certain Noise on &amp;lt;span style=&quot;color:red;&quot;&amp;gt;'''Ultimate'''&amp;lt;/span&amp;gt; difficulty, with one exception - WildKat will have one pin for sale; which Darklit planet pin is for sale is determined &lt;/span&gt;by &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the DS the player is currently using&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;meaning that placing &lt;/span&gt;the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;player's game into another DS may offer the player another Darklit Planet pin. There are 6 &lt;/span&gt;pins in &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;total, numbering from No. 213-218. Each pin can be used separately, and they &lt;/span&gt;are &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;all effective on their own. But only when all 6 are used together &lt;/span&gt;in the same deck, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;are their true potential reached. While the player is using all 6 Darklit Planets, pin &lt;/span&gt;efficiency is &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;multiplied by 3&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;This makes these 6 pins together some of &lt;/span&gt;the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;most damaging in the game. Not just that&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;but they tend to work together very well. In addition to adding a great deal of damage to each pin, when used together select pins a have a chance to apply abnormal status conditions to the enemy. Some of the Darklit Planet pins share Psychs with the '''Original Six''' pins the player starts the game with. All &lt;/span&gt;of the pins are &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;named after planets in our Solar System&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Each pin may &lt;/span&gt;be used by &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;itself&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;but when all of &lt;/span&gt;the pins in &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the planet set &lt;/span&gt;are in the same deck, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;psych [[&lt;/span&gt;efficiency&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/span&gt;is &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;tripled&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;When using &lt;/span&gt;the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;deck&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;four &lt;/span&gt;of the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;six &lt;/span&gt;pins are &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;commonly used&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/span&gt;[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Image:Pin_213.png]] Pin 213 - [[Pin 213|Black Mars]] - [[HP Drain&lt;/span&gt;]]
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Combining the planet set with the &lt;/span&gt;[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Cosmic SOS&lt;/span&gt;]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;thread setup is the most powerful setup one can have on Neku, save for a few alternative setups that are focused on time attacking.&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Black Uranus ([[Piercing Pillar]] S)==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The crown jewel of the set. [[Black Uranus]] is the primary puck passer of the set. At a devastating 300% efficiency, this pin, when combined with a high-multiplier puck, will singlehandedly deal more damage than the rest of the planets combined. Dealing 4 digits of damage per hit with this pin on ultimate difficulty is typical.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/span&gt;[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Image:Pin_214.png&lt;/span&gt;]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Pin 214 - &lt;/span&gt;[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Pin 214|&lt;/span&gt;Black &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Jupiter&lt;/span&gt;]]
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;It is the only planet pin of the six that is also highly useful by itself. When combined with the &lt;/span&gt;[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Over the Top&lt;/span&gt;]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;set along with &lt;/span&gt;[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Speed Factor]], &lt;/span&gt;Black &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Uranus' reboot time will drop to 1.05s, allowing it to infinite juggle some bosses, including [[Panthera Cantus&lt;/span&gt;]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Black Jupiter ([[Lightning Bolt]])==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The primary non-puck option, [[Black Jupiter]] has a beefy 150% efficiency and fires almost instantly. Its second hit per use will be canceled if slashing is too fast, but most players simply want to expend all its uses and move to the next psych on the list.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;*[[Image:Pin_215.png‎]] Pin 215 - [[Pin 215|&lt;/span&gt;Black &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Uranus]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Black &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Jupiter is the ultimate drop of Panthera Cantus, so it is usually the final planet pin that is obtained.&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;

  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;==Black Venus ([[Force Rounds]])==&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;*[[Image:Pin_216.png]]‎‎ Pin 216 &lt;/span&gt;- &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Pin 216|&lt;/span&gt;Black Venus&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]] - [[Defense Break]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;The secondary non&lt;/span&gt;-&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;puck option. &lt;/span&gt;Black Venus &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;deals the least damage per hit at 75%, but has the fastest firing rate of all the planets and is easy to expend.&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;

  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;==Black Mercury ([[Splash Core]])==&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;*[[Image:Pin_217.png]] Pin 217 &lt;/span&gt;- [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Pin 217|&lt;/span&gt;Black &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Saturn]] - [[Defense Break&lt;/span&gt;]]
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;The secondary puck passer and tertiary non&lt;/span&gt;-&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;puck option, &lt;/span&gt;[[Black &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Mercury&lt;/span&gt;]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;'s orbs hit at a monster 195% efficiency. It takes longer to expend than Jupiter or Venus because of its slower firing rate, so it's best used while Jupiter and Venus are rebooting.&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;

  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;==Black Mars ([[Pyrokinesis]])==&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/span&gt;[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Image:Pin_218.png&lt;/span&gt;]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;‎‎ Pin 218 - [[Pin 218|Black &lt;/span&gt;Mercury&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]] - [[Immobility|Immobilize]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Black Mars&lt;/span&gt;]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;is used rarely, only when Jupiter, Venus, and &lt;/span&gt;Mercury &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;are all rebooting due to pin mismanagement. At 105% efficiency but with a slower firing rate than Venus, it deals less overall damage than the other planets.&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Black Saturn ([[Dark Barrier]])==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The black sheep of the set. [[Black Saturn]] is typically never used, as the damage output from the offensive pins is so high that healing isn't required. If Neku is wearing Cosmic SOS, healing from Saturn would take Neku out of SOS, removing his attack bonuses. Saturn is usually sub-slotted so that it is possible to aim Mercury and Mars directly on top of Neku without accidentally activating Saturn.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Pin Sets]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Pin Sets]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key twewy:diff:version:1.11a:oldid:31536:newid:33322 --&gt;
&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Pyrokinesis?diff=33319&amp;oldid=prev</id>
		<title>Pyrokinesis</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Pyrokinesis?diff=33319&amp;oldid=prev"/>
				<updated>2012-05-17T01:20:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:20, May 17, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Black Mars (set) vs. Flame Blast===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Black Mars (set) vs. Flame Blast===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
At 105% efficiency, Black Mars will deal slightly more damage than the best Flame Blast pin. However, this pin is the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;fourth &lt;/span&gt;offensive option behind [[Pin 215|Uranus]], [[Pin 214|Jupiter]], &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/span&gt;[[Pin 218|Mercury]]. Those pins have higher efficiency, so even the best Pyrokinesis pin cannot shine.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
At 105% efficiency, Black Mars will deal slightly more damage than the best Flame Blast pin. However, this pin is the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;fifth &lt;/span&gt;offensive option behind [[Pin 215|Uranus]], [[Pin 214|Jupiter]], [[Pin 218|Mercury&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]], and [[Black Venus|Venus&lt;/span&gt;]]. Those pins have higher efficiency, so even the best Pyrokinesis pin cannot shine.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Flames Afar, Foes Aflame vs. Final Pyre, All Expired vs. Flame Blast===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Flames Afar, Foes Aflame vs. Final Pyre, All Expired vs. Flame Blast===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key twewy:diff:version:1.11a:oldid:33034:newid:33319 --&gt;
&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Efficiency?diff=33318&amp;oldid=prev</id>
		<title>Efficiency</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Efficiency?diff=33318&amp;oldid=prev"/>
				<updated>2012-05-17T01:16:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Terrible: &lt;/span&gt; &lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:16, May 17, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(2 intermediate revisions not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:42% [[Thunderstorm]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:42% [[Thunderstorm]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:''40% [[Discharge]] H''&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:''40% [[Discharge]] H''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
:40% [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Force Rounds&lt;/span&gt;]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/span&gt;[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Lolita Bat&lt;/span&gt;]])
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
:40% &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Slow, great knockback bullets (&lt;/span&gt;[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Lolita Bat&lt;/span&gt;]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/span&gt;[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Sparkle Beam&lt;/span&gt;]])
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:''40% [[Spear Strike]]''&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:''40% [[Spear Strike]]''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:35% [[Shockwave]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:35% [[Shockwave]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:35% [[Twister]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:35% [[Twister]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
:30% &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Force Rounds &lt;/span&gt;([[Skull Rabbit]])
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
:30% &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Defense break bullets &lt;/span&gt;([[Skull Rabbit&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]] and [[Lil' Terror Bazooka&lt;/span&gt;]])
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:''30% [[Ignition]]''&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:''30% [[Ignition]]''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:30% [[Street Jam]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:30% [[Street Jam]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Terrible===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Terrible===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
:25% Force Rounds (&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;All &lt;/span&gt;non-Lapin Angelique regular bullet and penetrating bullet pins)
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
:25% &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Force Rounds&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/span&gt;(&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/span&gt;non-Lapin Angelique regular bullet and penetrating bullet pins)
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
:20% [[Energy Rounds]]
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
:20% [[Energy Rounds]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(all pins that fire multiple bullets per use)&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:20% [[Entanglement]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:20% [[Entanglement]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:20% Force Rounds ([[Purity Launcher]] and [[Innocence Beam]])&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:20% Force Rounds ([[Purity Launcher]] and [[Innocence Beam]])&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key twewy:diff:version:1.11a:oldid:33303:newid:33318 --&gt;
&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Energy_Rounds?diff=33314&amp;oldid=prev</id>
		<title>Energy Rounds</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Energy_Rounds?diff=33314&amp;oldid=prev"/>
				<updated>2012-05-17T00:52:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:52, May 17, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;'''Energy Rounds''', not to be confused with [[Burst Rounds]] or [[Force Rounds]], is a [[Psych|negative psych]] almost exclusive to the [[Natural Puppy]] [[brand]]. Activated by touching any empty space on the bottom screen, bullets are fired from Neku's body, the number and characteristics differing from pin to pin. Some of these characteristics include a 3-shot spread, a cluster shot which spreads its three shots randomly, inflicting HP drain or attack/defense breaks, or burst firing, shooting 3 times with one slash. Energy Rounds pins are categorized under A [[Class|class]].&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;__NOTOC__&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Energy Rounds''', not to be confused with [[Burst Rounds]] or [[Force Rounds]], is a [[Psych|negative psych]] almost exclusive to the [[Natural Puppy]] [[brand]]. Bullets are fired by slashing across Neku, the characteristics of these bullets differing from pin to pin. Energy Rounds pins are categorized under A [[Class|class]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Analysis ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Analysis ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
This psych is common during the early stages of the midgame, and displays a high pin ATK in the info box to attract players. Unfortunately, it becomes outclassed rapidly due to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/span&gt;abysmal 20% [[efficiency]] rating. Its strength of hitting many enemies at once becomes weak later on because the most powerful [[Noise]] are very large (thus appearing solo) or are bosses.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
This psych is common during the early stages of the midgame, and displays a high pin ATK in the info box to attract players. Unfortunately, it becomes outclassed rapidly due to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;most pins having a &lt;/span&gt;abysmal 20% [[efficiency]] rating. Its strength of hitting many enemies at once becomes weak later on because the most powerful [[Noise]] are very large (thus appearing solo) or are bosses.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Sparkle Beam===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This pin is the functional equivalent of Force Rounds' [[Lolita Bat]]. It has a 40% efficiency rating, though this isn't as useful as it first seems because of its great knockback.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Lil' Terror Bazooka===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This pin is the functional equivalent of Force Rounds' [[Skull Rabbit]]. It has a 30% efficiency rating.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Burst bullets (Hounder Magnum/Angel Magnum)===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;These pins will automatically expend three uses per slash.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Force Rounds (25%) vs. Energy Rounds ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Force Rounds (25%) vs. Energy Rounds ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Energy Rounds feature multi-shot, while &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Force Rounds&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/span&gt;only has a single shot per use. However, Force Rounds has slightly higher efficiency and fires slightly faster. Therefore, Force Rounds is recommended over Energy Rounds. [[Innocence Beam]] is virtually a faux Energy Rounds pin, so it is used if the player feels like having two &quot;Energy Rounds&quot; pins in the same deck.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Energy Rounds feature multi-shot, while Force Rounds only has a single shot per use. However, Force Rounds has slightly higher efficiency and fires slightly faster. Therefore, Force Rounds is recommended over Energy Rounds. [[Innocence Beam]] is virtually a faux Energy Rounds pin, so it is used if the player feels like having two &quot;Energy Rounds&quot; pins in the same deck.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Pins of psych}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Pins of psych}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key twewy:diff:version:1.11a:oldid:31562:newid:33314 --&gt;
&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Lance_Lunge?diff=33312&amp;oldid=prev</id>
		<title>Lance Lunge</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Lance_Lunge?diff=33312&amp;oldid=prev"/>
				<updated>2012-05-17T00:34:38Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:34, May 17, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
__NOTOC__
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;  &lt;/span&gt;__NOTOC__
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Lance Lunge''' is a positive [[psych]] found on four pins. It is activated by touching an enemy. Neku will move in and thrust the targeted enemy, knocking it back a good distance. Note that it is possible for Neku to miss if he does not auto-align himself correctly or if the enemy moves before the thrust is complete. Lance Lunge pins are categorized under B [[class]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Lance Lunge''' is a positive [[psych]] found on four pins. It is activated by touching an enemy. Neku will move in and thrust the targeted enemy, knocking it back a good distance. Note that it is possible for Neku to miss if he does not auto-align himself correctly or if the enemy moves before the thrust is complete. Lance Lunge pins are categorized under B [[class]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Analysis==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Analysis==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Lance Lunge is best suited as a puck passer. At 80%, it is tied for fourth in efficiency among positive psychs after [[Massive Hit]], [[Summon Rhyme]], and [[Vortex Saber]], and is faster than all of them. It is comparable to its vertical sibling, [[Grave Marker]]. Lance Lunge's drawback is that it only hits one target unless enemies are aligned very well, but it is still a capable psych when superior psychs are unavailable&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. For puck passing, it is probably the best main game positive psych&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Lance Lunge is best suited as a puck passer. At 80%, it is tied for fourth in efficiency among positive psychs after [[Massive Hit]], [[Summon Rhyme]], and [[Vortex Saber]], and is faster than all of them. It is comparable to its vertical sibling, [[Grave Marker]]. Lance Lunge's drawback is that it only hits one target unless enemies are aligned very well, but it is still a capable psych when superior psychs are unavailable.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Lance Lunge and [[Sweeper]] form a formidable combo that allows Lance Lunge to hit multiple enemies at once.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Nikkari vs. Mikazuki===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Nikkari vs. Mikazuki===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Mikazuki vs. Shiro===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Mikazuki vs. Shiro===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
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Mikazuki has significantly less power and uses, but has the fastest reboot time. Shiro may be more powerful in a variety of situations, but unless it is obtained via a mingle shop, it arrives far too late (&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;week 3, day 6&lt;/span&gt;) in the maingame to be of any use. Mikazuki can be obtained as early as &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;week 2, day 2&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Mikazuki has significantly less power and uses, but has the fastest reboot time. Shiro may be more powerful in a variety of situations, but unless it is obtained via a mingle shop, it arrives far too late (&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;W3D6&lt;/span&gt;) in the maingame to be of any use. Mikazuki can be obtained as early as &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;W2D2&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Lance Lunge vs. Grave Marker===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Lance Lunge vs. Grave Marker===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
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Both are good puck passes for late &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;main game&lt;/span&gt;. However, Fly/Fresh Line (the first grave marker pins available) can't be obtained until &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;week 3 day 4&lt;/span&gt;. Grave Marker avoids the issues of large objects getting in the way &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(namely cars)&lt;/span&gt;. Fresh Line has a higher ATK, but longer reboot time.
  &lt;/div&gt;&lt;/td&gt;
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Both are good puck passes for late &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;maingame&lt;/span&gt;. However, Fly/Fresh Line (the first grave marker pins available) can't be obtained until &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;W3D4&lt;/span&gt;. Grave Marker avoids the issues of large objects getting in the way. Fresh Line has a higher ATK, but longer reboot time.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Lance Lunge vs. Vortex Saber===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Lance Lunge vs. Vortex Saber===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Lance Lunge vs. Summon Rhyme===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Lance Lunge vs. Summon Rhyme===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
[[Pin_262|Rhyme]] is fairer comparison than Vortex Saber, since both Lance Lunge and Summon Rhyme only hit one target. Rhyme takes a bit of time to attack the enemy, but makes up for it with massive efficiency and additional uses. Once Rhyme is available, there should be no reason to keep Lance Lunge &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/span&gt;the deck.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
[[Pin_262|Rhyme]] is fairer comparison than Vortex Saber, since both Lance Lunge and Summon Rhyme only hit one target. Rhyme takes a bit of time to attack the enemy, but makes up for it with massive efficiency and additional uses. Once Rhyme is available, there should be no reason to keep Lance Lunge &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;unless &lt;/span&gt;the deck &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;has a Sweeper pin&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Pins of psych}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Pins of psych}}&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Sweeper?diff=33311&amp;oldid=prev</id>
		<title>Sweeper</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Sweeper?diff=33311&amp;oldid=prev"/>
				<updated>2012-05-17T00:28:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:28, May 17, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(3 intermediate revisions not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
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&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;All pins of this &lt;/span&gt;psych &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;can be activated by pressing &lt;/span&gt;empty space&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, where &lt;/span&gt;a black hole &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;shortly forms. This psych is similar &lt;/span&gt;to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;that of [[Black Hole]]&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;While the &lt;/span&gt;black hole &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;usually sucks in all enemies, some larger noise such as Dub Rhinos may be immune to this effect&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Pig Noise &lt;/span&gt;are &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;also known to be immune&lt;/span&gt;.
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&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;'''Sweeper&amp;lt;span id=&quot;cke_bm_47S&quot; style=&quot;display: none;&quot;&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;span style=&quot;display: none;&quot;&amp;gt; &amp;lt;/span&amp;gt;''''' ''is a non-damaging &lt;/span&gt;psych&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. Pressing an &lt;/span&gt;empty space &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;will create &lt;/span&gt;a black hole &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;that attracts most small &lt;/span&gt;to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;medium-sized enemies for a short duration&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/span&gt;black hole &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;will release its grip if the player doesn't follow through with another attack&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;All Sweeper psychs &lt;/span&gt;are &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Reaper [[class]]&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Pig Noise|Pigs]] are immune to Sweeper.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Analysis==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Sweeper is deadly when used properly. It's best purpose is to set up a huge puck-passing hit on multiple enemies from a fast, high-[[efficiency]] psych. There is usually only time to use Sweeper once per battle, so make it count!&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Octo Squeeze]] is first obtained on W2D3. It forms an excellent combo with [[Piercing Pillar]] S (Ice Blow/Ice Risers) or [[Lance Lunge]] (Ichimonji), and to a lesser degree, [[Vulcan Uppercut]]. It will be useful in most non-boss battles for the rest of the maingame.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Sweeper doesn't work very well with [[Burst Rounds]] or [[Entanglement]], as those psychs have very small hitboxes and may not hit all the enemies in the black hole.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Me Time is Free Time]] is the postgame version of Sweeper.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Pins of psych}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Pins of psych}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{stub}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{stub}}&lt;/div&gt;&lt;/td&gt;
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&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Abilities]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
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&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Abilities]] &lt;/span&gt;[[Category:Article stubs]]
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
[[Category:Article stubs]]
  &lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Summon_Rhyme?diff=33307&amp;oldid=prev</id>
		<title>Summon Rhyme</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Summon_Rhyme?diff=33307&amp;oldid=prev"/>
				<updated>2012-05-16T23:58:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:58, May 16, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Rhyme is one of the only offensive pins classified under no [[class]], which means there is no limit to the number of Rhyme pins in a deck. Extra Rhyme pins may be obtained by defeating Konishi again, or by purchasing it at Shadow Ramen in the postgame.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Rhyme is one of the only offensive pins classified under no [[class]], which means there is no limit to the number of Rhyme pins in a deck. Extra Rhyme pins may be obtained by defeating Konishi again, or by purchasing it at Shadow Ramen in the postgame.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Rhyme cannot hit enemies caught in [[Sweeper]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Analysis==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Analysis==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This psych has an [[efficiency]] rating of 120%, third-highest in the game, making Rhyme an excellent puck passing pin for postgame play. Rhyme is the only puck passer that is able to damage all three immunity frogs: [[Funkfrog]] (03), [[Brassbanfrog]] (04), and [[Fifenfrog]] (07).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This psych has an [[efficiency]] rating of 120%, third-highest in the game, making Rhyme an excellent puck passing pin for postgame play. Rhyme is the only puck passer that is able to damage all three immunity frogs: [[Funkfrog]] (03), [[Brassbanfrog]] (04), and [[Fifenfrog]] (07).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
===Summon Rhyme vs. high efficiency positive psychs ([[Massive Hit]]/[[Vortex Saber]]/[[Grave Marker]]/[[Lance Lunge]])===
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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===Summon Rhyme vs. high&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/span&gt;efficiency positive psychs ([[Massive Hit]]/[[Vortex Saber]]/[[Grave Marker]]/[[Lance Lunge]])===
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Rhyme is much more practical to use than Massive Hit pins. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Vortex Saber &lt;/span&gt;pins are slightly weaker than Rhyme, and cannot damage Funkfrog or Fifenfrog, but are &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;able to hit multiple enemies. Grave Marker and Lance Lunge pins are strictly inferior and should not be used over Rhyme&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Rhyme is much more practical to use than Massive Hit pins. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;The other &lt;/span&gt;pins are slightly weaker than Rhyme, and cannot damage Funkfrog or Fifenfrog, but are &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;still useful when comboed with a Sweeper pin&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Summon Rhyme vs. [[Burst Rounds]]===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Summon Rhyme vs. [[Burst Rounds]]===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The postgame Burst Rounds pins, [[Kaleidoscope]] and [[One Grain, Infinite Promise]], deal significantly more damage than Rhyme, but cannot damage Brassbanfrog or Fifenfrog. However, if the player's partner is powerful enough to damage these two noise, it is acceptable to use Burst Rounds as the primary puck passer over Rhyme.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The postgame Burst Rounds pins, [[Kaleidoscope]] and [[One Grain, Infinite Promise]], deal significantly more damage than Rhyme, but cannot damage Brassbanfrog or Fifenfrog. However, if the player's partner is powerful enough to damage these two noise, it is acceptable to use Burst Rounds as the primary puck passer over Rhyme.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Class?diff=33305&amp;oldid=prev</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Class?diff=33305&amp;oldid=prev"/>
				<updated>2012-05-16T23:46:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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			&lt;col class='diff-content' /&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:46, May 16, 2012&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
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&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;      &lt;/span&gt;__NOTOC__
  &lt;/div&gt;&lt;/td&gt;
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&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;        &lt;/span&gt;__NOTOC__
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Each [[pin]] is categorized in one of six classes, which restrict deck configuration. Classes are designed to encourage deck variety. All non-noise pins of a particular [[psych]] are assigned a specific class.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Each [[pin]] is categorized in one of six classes, which restrict deck configuration. Classes are designed to encourage deck variety. All non-noise pins of a particular [[psych]] are assigned a specific class.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Turbo is generally considered to be a game-breaking psych and is the preferred psych to use for this slot.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Turbo is generally considered to be a game-breaking psych and is the preferred psych to use for this slot.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Reaper-class==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Reaper-class==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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Similar to Angel-class, this class features Noise versions of lettered psychs. There are also some exclusive psychs such as [[Piercing Pillar]] R, [[Black Hole]], and [[Sweeper]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. However, none of these exclusive psychs are considered to be game-breaking&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Similar to Angel-class, this class features Noise versions of lettered psychs. There are also some exclusive psychs such as [[Piercing Pillar]] R, [[Black Hole]], and [[Sweeper]].
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Sweeper]] is considered to be the most useful Reaper-class psych when facing multiple enemies. It will set up a huge combo when combined with a fast puck-passing psych such as [[Piercing Pillar]] S or [[Lance Lunge]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==---==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==---==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All yen and material pins are classified under this class. Two offensive psychs also belong to this class: [[Irregular Note]] and [[Summon Rhyme]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All yen and material pins are classified under this class. Two offensive psychs also belong to this class: [[Irregular Note]] and [[Summon Rhyme]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Burst_Rounds?diff=33304&amp;oldid=prev</id>
		<title>Burst Rounds</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Burst_Rounds?diff=33304&amp;oldid=prev"/>
				<updated>2012-05-16T17:42:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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			&lt;col class='diff-content' /&gt;
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			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:42, May 16, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===One Stone, Many Birds vs. One Stroke, Vast Wealth vs. One Grain, Infinite Promise===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===One Stone, Many Birds vs. One Stroke, Vast Wealth vs. One Grain, Infinite Promise===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
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OSVW obsoletes OSMB, but requires shutdown PP. OGIP is the most powerful of the three, dealing +18 damage over OSVW and +54 damage over OSMB. It's possible to minimize OGIP's one-shot drawback by including two OGIP pins in the same deck. OSMB is still the best overall non-SDPP, non-MPP puck passing pin for the maingame, so players will not feel much pressure to evolve it.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
OSVW obsoletes OSMB, but requires shutdown PP. OGIP &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(requires mingle PP) &lt;/span&gt;is the most powerful of the three, dealing +18 damage over OSVW and +54 damage over OSMB. It's possible to minimize OGIP's one-shot drawback by including two OGIP pins in the same deck. OSMB is still the best overall non-SDPP, non-MPP puck passing pin for the maingame, so players will not feel much pressure to evolve it.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===One Grain, Infinite Promise vs. Kaleidoscope vs. Corehog===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===One Grain, Infinite Promise vs. Kaleidoscope vs. Corehog===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Efficiency?diff=33303&amp;oldid=prev</id>
		<title>Efficiency</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Efficiency?diff=33303&amp;oldid=prev"/>
				<updated>2012-05-16T17:25:05Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:25, May 16, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''[[Shiki]]''' has moderate panel and finisher efficiency. Her ground finisher is unique in that it has invincibility frames during its execution. Her air attacks can only target air units.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''[[Shiki]]''' has moderate panel and finisher efficiency. Her ground finisher is unique in that it has invincibility frames during its execution. Her air attacks can only target air units.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''[[Joshua]]''' has the weakest panel efficiency, and his finishers take long to execute. However, if an enemy is locked on enough times with enough panels, finisher efficiency increases. He is the only partner with finishers at 500% efficiency. This is somewhat of a catch: if the player equips threads that force a longer [[Combo Map|combo map]], it will take longer to obtain [[Fusion Stars|fusion stars]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''[[Joshua]]''' has the weakest panel efficiency, and his finishers take long to execute. However, if an enemy is locked on enough times with enough panels, finisher efficiency increases. He is the only partner with finishers at 500% efficiency. This is somewhat of a catch: if the player equips threads that force a longer [[Combo Map|combo map]], it will take longer to obtain [[Fusion Stars|fusion stars]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*'''[[Beat]]''' has the strongest panel efficiency and powerful finishers in exchange for a poor fusion system. Despite what the game states, Beat should always use his air attacks over his ground attacks unless facing a quick-dodging opponent such as [[Uzuki]]. It's more practical to deal high panel and finisher damage than &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;trying &lt;/span&gt;to obtain fusion stars.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*'''[[Beat]]''' has the strongest panel efficiency and powerful finishers in exchange for a poor fusion system. Despite what the game states, Beat should always use his air attacks over his ground attacks unless facing a quick-dodging opponent such as [[Uzuki]]. It's more practical to deal high panel and finisher damage than to obtain fusion stars.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Efficiency List==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Efficiency List==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key twewy:diff:version:1.11a:oldid:33292:newid:33303 --&gt;
&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Burst_Rounds?diff=33301&amp;oldid=prev</id>
		<title>Burst Rounds</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Burst_Rounds?diff=33301&amp;oldid=prev"/>
				<updated>2012-05-16T17:18:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:18, May 16, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(2 intermediate revisions not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Burst Rounds''' is a negative [[psych]] found on a small number of pins. It is activated by pressing and holding on an empty space until a charged shot is fired. Like its relatives [[Energy Rounds]] and [[Force Rounds]], Burst Rounds cannot be aimed directly above or below Neku. Regular pins with Burst Rounds are categorized under B [[class]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Burst Rounds''' is a negative [[psych]] found on a small number of pins. It is activated by pressing and holding on an empty space until a charged shot is fired. Like its relatives [[Energy Rounds]] and [[Force Rounds]], Burst Rounds cannot be aimed directly above or below Neku. Regular pins with Burst Rounds are categorized under B [[class]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This psych features one of the highest [[efficiency]] ratings in the game at 150%. The charged shot will usually hit one enemy, at which point the shot will disperse into multiple bullets that hit at 20% efficiency. Multiple enemies may be hit with the charged shot only if it touches them all at the same moment. Both the charged shot and the bullets cause zero knockback.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Analysis==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Analysis==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;This psych features one of the highest [[efficiency]] ratings in the game at 150%. The charged shot will usually hit one enemy, at which point the shot will disperse into multiple smaller projectiles that hit at 20% efficiency. Multiple enemies may be hit with the charged shot only if it touches them all at the same moment. There is &lt;/span&gt;a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;considerable &lt;/span&gt;charge time, but &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/span&gt;is &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;more flexible &lt;/span&gt;than many of the other high efficiency psychs. [[Massive Hit]] and [[Nexus Ray]] are able to hit multiple enemies more often, but those psychs have &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;an even &lt;/span&gt;longer charge &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;time &lt;/span&gt;and are difficult to aim. Therefore, Burst Rounds is an ideal psych to use as a ranged puck passer.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Burst Rounds has &lt;/span&gt;a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;slight &lt;/span&gt;charge time, but is &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;faster &lt;/span&gt;than many of the other high&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/span&gt;efficiency psychs. [[Massive Hit]] and [[Nexus Ray]] are able to hit multiple enemies more often, but those psychs have longer charge &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;times &lt;/span&gt;and are difficult to aim. Therefore, Burst Rounds is an ideal psych to use as a ranged &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;puck&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/span&gt;passer.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
If the player consistently takes advantage of the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;puck&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;, pins with the Burst Rounds psych become the most powerful pins in which to clear the main portion of the game.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
If the player consistently takes advantage of the puck, pins with the Burst Rounds psych become the most powerful pins in which to clear the main portion of the game.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note that in the Japanese version of the game, Burst Rounds' efficiency rating is 50%. This causes it to be a terrible puck passer, so avoid it if you are playing this version.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note that in the Japanese version of the game, Burst Rounds' efficiency rating is 50%. This causes it to be a terrible puck passer, so avoid it if you are playing this version.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Tin Pin Custom vs. One Stone, Many Birds===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Tin Pin Custom vs. One Stone, Many Birds===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
[[Tin Pin Custom]] is the earliest available Burst Rounds pin, appearing &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;in week 2, day 2&lt;/span&gt;. It immediately becomes the most powerful pin available, but most players are not aware of this due to its deceptively low pin ATK. [[One Stone, Many Birds]] is the next Burst Rounds pin, made available &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;in week 2, day 5 at &lt;/span&gt;Shibukyu Main Store/Dragon Couture. It should replace Tin Pin Custom at that point, but Tin Pin Custom may be used again in Pork City during &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;week 2, day 7&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
[[Tin Pin Custom]] is the earliest available Burst Rounds pin, appearing &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;on W2D2&lt;/span&gt;. It immediately becomes the most powerful pin available, but most players are not aware of this due to its deceptively low pin ATK. [[One Stone, Many Birds]] is the next Burst Rounds pin, made available &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;on W2D5 @&lt;/span&gt;Shibukyu Main Store/Dragon Couture. It should replace Tin Pin Custom at that point, but Tin Pin Custom may be used again in Pork City during &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;W2D7&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===One Stone, Many Birds vs. One Stroke, Vast Wealth vs. One Grain, Infinite Promise===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===One Stone, Many Birds vs. One Stroke, Vast Wealth vs. One Grain, Infinite Promise===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key twewy:diff:version:1.11a:oldid:33061:newid:33301 --&gt;
&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Force_Rounds?diff=33298&amp;oldid=prev</id>
		<title>Force Rounds</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Force_Rounds?diff=33298&amp;oldid=prev"/>
				<updated>2012-05-16T17:07:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:07, May 16, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;One would believe that the penetrating bullet pins, with much higher pin ATK, are the superior pins. However, as a penetrating bullet goes through an enemy, that enemy becomes invincible for a few frames. If all penetrating bullets are fired rapidly at an enemy, about half the bullets will miss! Therefore, the regular bullet pins, [[Sexy Beam]] and [[Black Venus]], deal more overall damage than the penetrating bullets! Black Venus is only available in the postgame, but is better than Sexy Beam because of its shorter reboot time.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;One would believe that the penetrating bullet pins, with much higher pin ATK, are the superior pins. However, as a penetrating bullet goes through an enemy, that enemy becomes invincible for a few frames. If all penetrating bullets are fired rapidly at an enemy, about half the bullets will miss! Therefore, the regular bullet pins, [[Sexy Beam]] and [[Black Venus]], deal more overall damage than the penetrating bullets! Black Venus is only available in the postgame, but is better than Sexy Beam because of its shorter reboot time.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Lolita Bat vs. regular bullets===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Lolita Bat vs. regular bullets===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
[[Lolita Bat]] looks very attractive with its 40% efficiency. Unfortunately, Lolita Bat's bullets cause great knockback. If all of Lolita Bat's bullets are fired rapidly at a mobile enemy, all but one of the bullets will miss! Regular bullets, despite their lower efficiency and pin ATK, will deal &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;much more &lt;/span&gt;damage to a single target because the enemy won't be thrown across the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;screen&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
[[Lolita Bat]] looks very attractive with its 40% efficiency. Unfortunately, Lolita Bat's bullets cause great knockback. If all of Lolita Bat's bullets are fired rapidly at a mobile enemy, all but one of the bullets will miss! Regular bullets, despite their lower efficiency and pin ATK, will deal &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;greater &lt;/span&gt;damage to a single target because the enemy won't be thrown across the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;field&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In the postgame, Lolita Bat, when combined with the [[Over the Top]] set and Speed Factor ([[Turbo Reboot]]), is able to infinite juggle various bosses due to its knockback ability.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Regular bullets vs. Purity Launcher vs. Innocence Beam===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Regular bullets vs. Purity Launcher vs. Innocence Beam===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Regular bullets only hit a single target, while the other two pins feature multi-shot. Innocence Beam acts as a faux [[Energy Rounds]] pin with a faster firing rate. Purity Launcher can shoot many more bullets than Innocence Beam provided that it has enough distance for the initial bullet to fragment. It must be fired at medium to long range or else its potential is wasted.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Regular bullets only hit a single target, while the other two pins feature multi-shot. Innocence Beam acts as a faux [[Energy Rounds]] pin with a faster firing rate. Purity Launcher can shoot many more bullets than Innocence Beam provided that it has enough distance for the initial bullet to fragment. It must be fired at medium to long range or else its potential is wasted.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key twewy:diff:version:1.11a:oldid:33294:newid:33298 --&gt;
&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Turbo?diff=33296&amp;oldid=prev</id>
		<title>Turbo</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Turbo?diff=33296&amp;oldid=prev"/>
				<updated>2012-05-16T16:51:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:51, May 16, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Turbo Gauge===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Turbo Gauge===&lt;/div&gt;&lt;/td&gt;
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This psych has two abilities: 
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This psych has two abilities:
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Increases the number of uses of all pins that use a gauge to measure uses&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Increases the number of uses of all pins that use a gauge to measure uses&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Increases the limit time of all pins&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Increases the limit time of all pins&lt;/div&gt;&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Turbo Reboot===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Turbo Reboot===&lt;/div&gt;&lt;/td&gt;
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Turbo Reboot, exclusive to [[Speed Factor]], decreases reboot time of all pins by 25%, but will not grant extra uses to a pin that cannot reboot. It will stack with the effects of [[Over the Top]]; when it and Speed Factor are combined, reboot time will decrease by 65%. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;It is recommended to use either Turbo Gauge pin over Speed Factor, since multiple offensive &lt;/span&gt;pins with &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;extra uses is more potent than a slight &lt;/span&gt;reboot time &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;decrease&lt;/span&gt;.
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Turbo Reboot, exclusive to [[Speed Factor]], decreases reboot time of all pins by 25%, but will not grant extra uses to a pin that cannot reboot. It will stack with the effects of [[Over the Top]]; when it and Speed Factor are combined, reboot time will decrease by 65%. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;This decrease in reboot time allows &lt;/span&gt;pins with &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;great vertical knockback and already low &lt;/span&gt;reboot time&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, such as [[Black Uranus]], to infinite juggle&lt;/span&gt;.
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Pins of psych}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Pins of psych}}&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Force_Rounds?diff=33294&amp;oldid=prev</id>
		<title>Force Rounds</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Force_Rounds?diff=33294&amp;oldid=prev"/>
				<updated>2012-05-16T16:38:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:38, May 16, 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Lolita Bat vs. regular bullets===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Lolita Bat vs. regular bullets===&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Lolita Bat]] looks very attractive with its 40% efficiency. Unfortunately, Lolita Bat's bullets cause great knockback. If all of Lolita Bat's bullets are fired rapidly at a mobile enemy, all but one of the bullets will miss! Regular bullets, despite their lower efficiency and pin ATK, will deal much more damage to a single target because the enemy won't be thrown across the screen.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Lolita Bat]] looks very attractive with its 40% efficiency. Unfortunately, Lolita Bat's bullets cause great knockback. If all of Lolita Bat's bullets are fired rapidly at a mobile enemy, all but one of the bullets will miss! Regular bullets, despite their lower efficiency and pin ATK, will deal much more damage to a single target because the enemy won't be thrown across the screen.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In the postgame, Lolita Bat, when combined with the [[Over the Top]] set and Speed Factor ([[Turbo Reboot]]), is able to infinite juggle various bosses due to its knockback ability.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Regular bullets vs. Purity Launcher vs. Innocence Beam===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Regular bullets vs. Purity Launcher vs. Innocence Beam===&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
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Regular bullets only hit a single target, while the other two pins feature multi-shot. Innocence Beam acts as a faux [[Energy Rounds]] pin with a faster firing rate. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Purity Launcher&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/span&gt;can shoot many more bullets than Innocence Beam provided that it has enough distance for the initial bullet to fragment. It must be fired at medium to long range or else its potential is wasted.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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Regular bullets only hit a single target, while the other two pins feature multi-shot. Innocence Beam acts as a faux [[Energy Rounds]] pin with a faster firing rate. Purity Launcher can shoot many more bullets than Innocence Beam provided that it has enough distance for the initial bullet to fragment. It must be fired at medium to long range or else its potential is wasted.
  &lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Of the three, regular bullets is the best overall choice, as the more powerful enemies are solo encounters.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Of the three, regular bullets is the best overall choice, as the more powerful enemies are solo encounters.&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>206.248.191.216</name></author>	</entry>

	<entry>
		<id>http://twewy.wikia.com/wiki/Efficiency?diff=33292&amp;oldid=prev</id>
		<title>Efficiency</title>
		<link rel="alternate" type="text/html" href="http://twewy.wikia.com/wiki/Efficiency?diff=33292&amp;oldid=prev"/>
				<updated>2012-05-16T16:25:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:25, May 16, 2012&lt;/td&gt;
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&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;  &lt;/span&gt;'''Efficiency''' is a rating that determines the offensive power per hit of a [[psych]] or a partner attack. Each psych and partner attack has a unique efficiency rating. Efficiency ratings are not listed in the game.
  &lt;/div&gt;&lt;/td&gt;
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'''Efficiency''' is a rating that determines the offensive power per hit of a [[psych]] or a partner attack. Each psych and partner attack has a unique efficiency rating. Efficiency ratings are not listed in the game.
  &lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Analysis: Neku==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Analysis: Neku==&lt;/div&gt;&lt;/td&gt;
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		<author><name>206.248.191.216</name></author>	</entry>

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